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Visar resultat 16 - 20 av 7926 avhandlingar som matchar ovanstående sökkriterier.

  1. 16. Realtime & Development - modes of knowing design computation in architectural practice

    Författare :Frans Magnusson; Chalmers tekniska högskola; []
    Nyckelord :HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Design Methodology; Architectural Practice; Design Theory; Action Research; Computational Design; Design Computation; Design Systems; Project Workflow Management;

    Sammanfattning : This thesis examines theoretical, methodological and organisational implications of design computation for architectural practice - from an insider perspective. It also proposes a conceptual model for knowing within this practice, in an approach that interrelates theory and actionable knowledge. LÄS MER

  2. 17. Decisional-Emotional Support System for a Synthetic Agent : Influence of Emotions in Decision-Making Toward the Participation of Automata in Society

    Författare :Javier Francisco Guerrero Razuri; Aron Larsson; David Sundgren; Rahim Rahmani; Alessandro Villa; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Affective Computing; Machine Learning; Adversarial Risk Analysis; Broaden and Build Theory; Facial Expression Recognition; Speech Emotion Recognition; Detection of Emotional Information; Emotional self-regulation; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : Emotion influences our actions, and this means that emotion has subjective decision value. Emotions, properly interpreted and understood, of those affected by decisions provide feedback to actions and, as such, serve as a basis for decisions. LÄS MER

  3. 18. Bling & : Other Breaches in Design

    Författare :Despina Christoforidou; Industridesign; []
    Nyckelord :HUMANIORA; HUMANITIES; Design; norms and values in the design field; Bling; blindspots; breaching experiments; breaches; breachers; in-betweenness mellanförskap ; in-betweeners mellanförskapare ; design as in-betweenness mellanförskap ; monolithic and polylithic contexts; norm critique norm creativity norm awareness; Design; normer och värderingar i designfältet; blinda fläckar; normbrytande experiment breaching experiments ; normbrott breaches ; normbrytare breachers ; mellanförskap; mellanförskapare; design som mellanförskap; monolitiska och polylitiska sammanhang; normkritik normkreativitet normmedvetenhet;

    Sammanfattning : The overall theme of this thesis is norm deviations, i.e. breaches, as an approach to illuminating blindspots in the design field in order to handle potential friction that arises constructively. LÄS MER

  4. 19. The Problem of Formulating Design Problems : A Typology of Design Briefs

    Författare :Juan Felipe Ruiz Muñoz; Renee Wever; Marie Bengtsson; Matteo Vignoli; Linköpings universitet; []
    Nyckelord :HUMANIORA; HUMANITIES;

    Sammanfattning : It is common for a design team to be handed a problem to solve for others. The handing over is normally referred to as a ‘briefing’ process, and the documentation of the starting point and what is to be done is known as a ‘brief’. It is known that the way we frame and understand a problem influences what paths we see to potential solutions. LÄS MER

  5. 20. Platform Design : Creating Meaningful Toolboxes When People Meet

    Författare :David Joaquin Cuartielles Ruiz; Teemu Leinonen; Malmö universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; Platform Design; Interaction Design;

    Sammanfattning : Platform Design is a study of different viewpoints on the creation of digital systems, and how they converge in platforms designed, built, and managed by communities. As sociotechnical constructs in which features emerge through the interaction of different stakeholders, platforms are understood as both means and outcomes—the ‘things’ or boundary objects in a design process—generating the spaces where communities of practice can form. LÄS MER