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Visar resultat 1 - 5 av 18 avhandlingar som matchar ovanstående sökkriterier.

  1. 1. Interactive Search-Based Software Testing : Development, Evaluation, and Deployment

    Författare :Bogdan Marculescu; Robert Feldt; Robert Torkar; Simon Poulding; Mohammad Mousavi; Blekinge Tekniska Högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Interactive Search-Based Software Testing; Search-Based Software Testing; Search-Based Software Engineering; Industrial Validation;

    Sammanfattning : .... LÄS MER

  2. 2. Search-Based Prediction of Software Quality : Evaluations and Comparisons

    Författare :Wasif Afzal; IS (Embedded Systems); []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES;

    Sammanfattning : Software verification and validation (V&V) activities are critical for achieving software quality; however, these activities also constitute a large part of the costs when developing software. Therefore efficient and effective software V&V activities are both a priority and a necessity considering the pressure to decrease time-to-market and the intense competition faced by many, if not all, companies today. LÄS MER

  3. 3. Interactive Search-Based Testing of Embedded Software : Understanding the Benefits and Difficulties of Industrial Application

    Författare :Bogdan Marculescu; Blekinge Tekniska Högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES;

    Sammanfattning : The ubiquity of software has wide-ranging consequences for its development and testing. Increasingly often, software is developed and tested by engineers specialized in other areas. Embedded software, for example, is developed ad-hoc, for each product, by systems and domain engineers. LÄS MER

  4. 4. Search-based approaches to software fault prediction and software testing

    Författare :Wasif Afzal; Mälardalens högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES;

    Sammanfattning : Software verification and validation activities are essential for software quality but also constitute a large part of software development costs. Therefore efficient and cost-effective software verification and validation activities are both a priority and a necessity considering the pressure to decrease time-to-market and intense competition faced by many, if not all, companies today. LÄS MER

  5. 5. Patterns and procedural content generation in digital games : automatic level generation for digital games using game design patterns

    Författare :Steve Dahlskog; Pieter Spronck; Malmö högskola; []
    Nyckelord :Procedural Content Generation; Search-based; Genetic Algorithms; Digital Games; Design Patterns;

    Sammanfattning : The development of content in digital games, such as game worlds, quests, levels, 3D-models, and textures, is costly and time consuming. To address this, different approaches to automate the process of creating game content, often referred to as procedural content generation (PCG), has been suggested. LÄS MER