Sökning: "Game design"

Visar resultat 41 - 45 av 130 avhandlingar innehållade orden Game design.

  1. 41. Efficient governance of construction projects through cooperative procurement procedures

    Författare :Per-Erik Eriksson; Luleå tekniska universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Entreprenörskap och innovation; Entrepreneurship and Innovation;

    Sammanfattning : The purpose of this research is to increase the understanding of how efficient governance of construction projects can be achieved through appropriate procurement procedures. In this PhD project, literature reviews, a pre-study, a longitudinal case study and a survey study have been conducted in order to investigate five research questions and thereby fulfil the research purpose. LÄS MER

  2. 42. A first sketch of Computer Aided Ideation : Exploring CAD tools as externalization media in design ideation

    Författare :Philip Ekströmer; Renee Wever; Johan Ölvander; Peter Törlind; Linköpings universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES;

    Sammanfattning : Even though Computer Aided Design (CAD) tools have changed the way designers work in most parts of the design process, designers still mostly use pen-and-paper sketching when generating design ideas. Previous studies exploring the use of CAD tools for design ideation have concluded that the tools available at the time did not support reflective conversation, serendipitous interpretation and creativity, making them unsuited for design ideation. LÄS MER

  3. 43. Game-based learning for virtual patients in Second Life®

    Författare :Maria Toro-Troconis; Jan Gulliksen; Luleå tekniska universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Genus och teknik; Gender and Technology;

    Sammanfattning : In the field of medicine, various representative simulations have been developed to support the decreasing number of learning opportunities with real patients; the use of virtual patients is among them. Virtual patients are real-life clinical scenarios used for the purpose of medical education. LÄS MER

  4. 44. Values in Play – Interactional Life with the Sims

    Författare :Louise Peterson; Göteborgs universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; open-ended games; sandbox games; game play; The Sims; interaction analysis; video analysis; sociocultural theory; fantasy and creativity; role distance; learning; values;

    Sammanfattning : This study arises from pedagogical discussion about learning potential with computer games – more precisely, that one game genre called open-ended (sandbox) games can make players explore the game content in such a way that they learn about a specific content or phenomenon while playing. These arguments are strong in the constructionist tradition but are seldom backed up by empirical results. LÄS MER

  5. 45. On Coordination in Multi-agent Systems

    Författare :Stefan J. Johansson; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; Multi-agent systems; Game theory; Dynamic resource allocation;

    Sammanfattning : Agent technology enables the designers of computer based systems to construct software agents that are able to model attitudes. We present a frame-work in which these artifacts aim to express the preferences of both their designers and their owners. LÄS MER