Sökning: "GPU-algorithms"

Hittade 2 avhandlingar innehållade ordet GPU-algorithms.

  1. 1. Real-time Shading and Shadows using GPGPU Techniques

    Författare :Ola Olsson; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; real-time; graphics; rendering; GPGPU; GPU-algorithms; deferred shading; ray tracing; shadows;

    Sammanfattning : Modern GPUs have evolved to the point where they now offer a generality of programming that rivals CPUs, while at the same time sustaining much greater raw performance. In combination with a continued rapid increase in power, this generality has turned the GPU into an important platform for general purpose high performance computing algorithms. LÄS MER

  2. 2. Real-Time GPU Algorithms: Parallel Primitives and Rendering of Participating Media

    Författare :Markus Billeter; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; grids; indirect illumination; shafts of light; multiple scattering; stream compaction; single scattering; parallel primitives; GPGPU;

    Sammanfattning : Modern graphics processing units, GPUs, present an immense resource of computational power, that however remains challenging to fully harness. This thesis explores four algorithms and methods that attempt to take full advantage of the resources provided by a GPU. LÄS MER