Sökning: "Markus Billeter"

Hittade 2 avhandlingar innehållade orden Markus Billeter.

  1. 1. Real-Time GPU Algorithms: Parallel Primitives and Rendering of Participating Media

    Författare :Markus Billeter; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; grids; indirect illumination; shafts of light; multiple scattering; stream compaction; single scattering; parallel primitives; GPGPU;

    Sammanfattning : Modern graphics processing units, GPUs, present an immense resource of computational power, that however remains challenging to fully harness. This thesis explores four algorithms and methods that attempt to take full advantage of the resources provided by a GPU. LÄS MER

  2. 2. Real-Time GPU Techniques for Advanced Lighting Phenomena

    Författare :Markus Billeter; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Shading; Rendering; Participating Media; Volumetric Shadows; Mobile Graphics; Scattering; Computer Graphics; GPGPU; Many-Light;

    Sammanfattning : In the real world, the visual perception of an object is completely determined by the object's interactions with light. One large application of computer graphics is to visualize virtual objects and worlds in a fashion that is familiar to humans. Successfully emulating light and its effects on virtual objects therefore plays a central role. LÄS MER