Sökning: "graphics"
Visar resultat 1 - 5 av 134 avhandlingar innehållade ordet graphics.
1. Towards a High Quality Real-Time Graphics Pipeline
Sammanfattning : Modern graphics hardware pipelines create photorealistic images with high geometric complexity in real time. The quality is constantly improving and advanced techniques from feature film visual effects, such as high dynamic range images and support for higher-order surface primitives, have recently been adopted. LÄS MER
2. Speed-up techniques for computer graphics
Sammanfattning : .... LÄS MER
3. A Real-Time Soft Shadow Volume Algorithm
Sammanfattning : Rendering of shadows is a very important ingredient in three-dimensional graphics since they increase the level of realism and provide cues to spatial relationships. Area or volumetric light sources give rise to so called soft shadows, i.e., there is a smooth transition from no shadow to full shadow. LÄS MER
4. Media Technologies in the Making : User-driven Software and Infrastructures for Computer Graphics Production
Sammanfattning : Over the past few decades there have emerged greater possibilities for users and consumers of media to create or engage in the creation of digital media technologies. This PhD dissertation explores the ways in which the broadening of possibilities for making technologies, specifically software, has been taken advantage of by new producers of digital culture – freelancers, aspiring digital media creators and small studios – in the production of digital visual media. LÄS MER
5. Real-time Shading and Shadows using GPGPU Techniques
Sammanfattning : Modern GPUs have evolved to the point where they now offer a generality of programming that rivals CPUs, while at the same time sustaining much greater raw performance. In combination with a continued rapid increase in power, this generality has turned the GPU into an important platform for general purpose high performance computing algorithms. LÄS MER