Sökning: "Dynamic Programming"

Visar resultat 31 - 35 av 251 avhandlingar innehållade orden Dynamic Programming.

  1. 31. Abstractions to Control the Future

    Författare :Francisco Ramón Fernández Reyes; Tobias Wrigstad; Björn Victor; Martin Steffen; Uppsala universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; concurrent; programming; type system; future; actors; active objects; Computer Science; Datavetenskap;

    Sammanfattning : Multicore and manycore computers are the norm nowadays, and users have expectations that their programs can do multiple things concurrently. To support that, developers use concur- rency abstractions such as threads, promises, futures, and/or channels to exchange information. LÄS MER

  2. 32. Towards Optimal Real-Time Automotive Emission Control

    Författare :Jonathan Lock; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; dynamic programming; optimal control methods; hybrid vehicles; three way catalyst modelling; Automotive emissions control;

    Sammanfattning : The legal bounds on both toxic and carbon dioxide emissions from automotive vehicles are continuously being lowered, forcing manufacturers to rely on increasingly advanced methods to reduce emissions and improve fuel efficiency. Though great strides have been made to date, there is still a large potential for continued improvement. LÄS MER

  3. 33. Football on mobile phones : algorithms, architectures and quality of experience in streaming video

    Författare :Jiong Sun; Haibo Li; Fernando Pereira; Umeå universitet; []
    Nyckelord :Electrical engineering; Quality of Experience; Wyner-Ziv coding; Universal Multimedia Access; motion estimation; Dynamic Programming; traffic prediction; utility function; vibrotactile; Elektroteknik; elektronik och fotonik; Electronics; elektronik;

    Sammanfattning : In this thesis we study algorithms and architectures that can provide a better Quality of Experience (QoE) for streaming video systems and services. With cases and examples taken from the application scenarios of football on mobile phones, we address the fundamental problems behind streaming video services. LÄS MER

  4. 34. Reactive Objects and Functional Programming

    Författare :Johan Nordlander; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES;

    Sammanfattning : The construction of robust distributed and interactive software is still a challenging task, despite the recent popularity-increase for languages that take advanced programming concepts into the mainstream. Several problematic areas can be identified: most languages require the reactivity of a system to be manually upheld by careful avoidance of blocking operations; mathematical values often need to be encoded in terms of stateful objects or vice versa; concurrency is particularly tricky in conjunction with encapsulated software components; and static type safety is often compromised because of the lack of simultaneous support for both subtyping and polymorphism. LÄS MER

  5. 35. Dynamic Enforcement of Differential Privacy

    Författare :Hamid Ebadi Tavallaei; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Differential privacy;

    Sammanfattning : With recent privacy failures in the release of personal data, differential privacy received considerable attention in the research community.This mathematical concept, despite its young age (Dwork, 2006), has grabbed the attention of many researchers for its robustness against identification of individuals even in presence of background information. LÄS MER