Sökning: "peer-to-peer learning"
Visar resultat 1 - 5 av 9 avhandlingar innehållade orden peer-to-peer learning.
1. Mediated peer (to peer) learning
Sammanfattning : Peer learning means learning from and with each other. Collaboration and co-operation in a friendly environment is, however, something that is neither easy nor obvious for students attending the university. LÄS MER
2. On the Feasibility of Reinforcement Learning in Single- and Multi-Agent Systems : The Cases of Indoor Climate and Prosumer Electricity Trading Communities
Sammanfattning : Over half of the world’s population live in urban areas, a trend which is expected to only grow as we move further into the future. With this increasing trend in urbanisation, challenges are presented in the form of the management of urban infrastructure systems. LÄS MER
3. Robust and Efficient Federated Learning for IoT Security
Sammanfattning : The widespread adoption of Internet of Things (IoT) devices has led to substantial progress across various industrial sectors, including healthcare, transportation, and manufacturing. However, these devices also introduce significant security vulnerabilities because they are often deployed without adequate security measures, making them susceptible to cyber threats. LÄS MER
4. Towards Decentralized Graph Learning
Sammanfattning : Current Machine Learning (ML) approaches typically present either a centralized or federated architecture. However, these architectures cannot easily keep up with some of the challenges introduced by recent trends, such as the growth in the number of IoT devices, increasing awareness about the privacy and security implications of extensive data collection, and the rise of graph-structured data and Graph Representation Learning. LÄS MER
5. Perception of Computer Games in Non-Gaming Contexts
Sammanfattning : As computer games have evolved from single-player entities to complex, highly communicative on-line game worlds, their potential to fill different roles in society has grown. One aspect of this change is that various forms of computer mediated communication may become increasingly associated with games in various ways. LÄS MER