Sökning: "peer-to-peer learning"

Visar resultat 1 - 5 av 9 avhandlingar innehållade orden peer-to-peer learning.

  1. 1. Mediated peer (to peer) learning

    Författare :Ulf Blomqvist; Nils Enlund; Jonas Gustafsson; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Computer science; Datalogi;

    Sammanfattning : Peer learning means learning from and with each other. Collaboration and co-operation in a friendly environment is, however, something that is neither easy nor obvious for students attending the university. LÄS MER

  2. 2. On the Feasibility of Reinforcement Learning in Single- and Multi-Agent Systems : The Cases of Indoor Climate and Prosumer Electricity Trading Communities

    Författare :Ross May; Kenneth Carling; Mengjie Han; Xingxing Zhang; Zoltán Nagy; Högskolan Dalarna; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; Reinforcement Learning; Multi-Agent Reinforcement Learning; Buildings; Indoor Climate; Occupant Comfort; Positive Energy Districts; Peer-to-Peer Markets; Complex Adaptive Systems;

    Sammanfattning : Over half of the world’s population live in urban areas, a trend which is expected to only grow as we move further into the future. With this increasing trend in urbanisation, challenges are presented in the form of the management of urban infrastructure systems. LÄS MER

  3. 3. Robust and Efficient Federated Learning for IoT Security

    Författare :Han Wang; Shahid Raza; György Dán; Uppsala universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Internet of Things; Federated Learning; Machine Learning; Intrusion Detection System; Communication Efficiency; Robustness; Adversarial AI; Device Fingerprinting; Device Identification; Cyber Threat Intelligence; Computer Science with specialization in Computer Communication; Datavetenskap med inriktning mot datorkommunikation;

    Sammanfattning : The widespread adoption of Internet of Things (IoT) devices has led to substantial progress across various industrial sectors, including healthcare, transportation, and manufacturing. However, these devices also introduce significant security vulnerabilities because they are often deployed without adequate security measures, making them susceptible to cyber threats. LÄS MER

  4. 4. Towards Decentralized Graph Learning

    Författare :Lodovico Giaretta; Sarunas Girdzijauskas; Henrik Boström; Leila Bahri; Márk Jelasity; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Informations- och kommunikationsteknik; Information and Communication Technology;

    Sammanfattning : Current Machine Learning (ML) approaches typically present either a centralized or federated architecture. However, these architectures cannot easily keep up with some of the challenges introduced by recent trends, such as the growth in the number of IoT devices, increasing awareness about the privacy and security implications of extensive data collection, and the rise of graph-structured data and Graph Representation Learning. LÄS MER

  5. 5. Perception of Computer Games in Non-Gaming Contexts

    Författare :Mats Wiklund; Love Ekenberg; Jakob Palme; Staffan Björk; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Computer games; Games; Learning; Communication; Computer and systems science; Data- och systemvetenskap; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : As computer games have evolved from single-player entities to complex, highly communicative on-line game worlds, their potential to fill different roles in society has grown. One aspect of this change is that various forms of computer mediated communication may become increasingly associated with games in various ways. LÄS MER