Sökning: "online platforms"

Visar resultat 11 - 15 av 56 avhandlingar innehållade orden online platforms.

  1. 11. Performance, Availability, and Scalability in Open Networking Platforms for Internet Services

    Författare :Voravit Tanyingyong; Peter Sjödin; Markus Hidell; Raimo Kantola; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Network architecture and design; Network communications; Performance; Availability; Scalability; Internet of Things IoT ; Nätverksarkitektur och design; nätverkskommunikation; prestanda; tillgänglighet; skalbarhet; sakernas internet IoT ; Informations- och kommunikationsteknik; Information and Communication Technology;

    Sammanfattning : Advancement in technologies brings about new demands and services. In parallel, modern commodity off-the-shelf (COTS) hardware has become very capable yet affordable. It is often used in combination with Free/Libre and Open Source Software (FLOSS) to build open networking platforms, which offer alternatives to commercial network devices. LÄS MER

  2. 12. Graph-based Analytics for Decentralized Online Social Networks

    Författare :Amira Soliman; Sarunas Girdzijauskas; Eiko Yoneki; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Decentralized Community Detection; Community-aware Learning; Spam Detection; Identity Validation; Informations- och kommunikationsteknik; Information and Communication Technology;

    Sammanfattning : Decentralized Online Social Networks (DOSNs) have been introduced as a privacy preserving alternative to the existing online social networks.  DOSNs remove the dependency on a centralized provider and operate as distributed information management platforms. LÄS MER

  3. 13. The Sociality of Gaming : A mixed methods approach to understanding digital gaming as a social leisure activity

    Författare :Lina Eklund; Karin Bergmark; Lars Udehn; Mia Consalvo; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Digital games; video games; computer games; online gaming; gender; sociality; social relationships; social interaction; everyday life; MMO; World of Warcraft; Sociology; sociologi;

    Sammanfattning : This dissertation is an exploration of the practice of social digital gaming, using a mixed methods approach with complementary data and analytical methods. The main themes are the prevalence and meaning of gamers’ experiences of social gaming and the underlying structures limiting or assisting social gaming, both material and social. LÄS MER

  4. 14. Automated CNN pipeline generation for heterogeneous architectures

    Författare :Pirah Noor Soomro; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Online tuning; CNN parallel pipelines; Heterogeneous computing units; Processing on chiplets; Design space exploration;

    Sammanfattning : Heterogeneity is a vital feature in emerging processor chip designing. Asymmetric multicore-clusters such as high-performance cluster and power efficient cluster are common in modern edge devices. One example is Intel's Alder Lake featuring Golden Cove high-performance cores and Gracemont power-efficient cores. LÄS MER

  5. 15. Scheduling Algorithms For Fault-Tolerant Real-Time Systems

    Författare :Risat Pathan; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Online Scheduling; Partitioned Scheduling; Rate-Monotonic Scheduling; Multiprocessors; Uniprocessor; Task-Splitting Algorithms; Periodic Task Scheduling; Real-Time Systems; Fault-Tolerant Scheduling;

    Sammanfattning : This thesis deals with the problem of designing efficient fault-tolerant real-time scheduling algorithms for independent periodic tasks on uni- and multiprocessor platforms. The well-known Rate-Monotonic (RM) scheduling algorithm is assumed as it is widely used in many commercial systems due to its simplicity and ease of implementation. LÄS MER