Sökning: "hardware graphics"
Visar resultat 21 - 25 av 34 avhandlingar innehållade orden hardware graphics.
21. Algorithmic Improvements for Stochastic Rasterization & Depth Buffering
Sammanfattning : The field of computer graphics refers to the use of computers to generate realistic-looking images from virtual scenes. Graphics processing units use an algorithm known as rasterization to compute images of scenes viewed from a virtual camera. LÄS MER
22. Parabolic Synthesis
Sammanfattning : Many consumer products, such as within the computer areas, computer graphics, digital signal processing, communication systems, robotics, navigation, astrophysics, fluid physics, etc. are searching for high computational performance as a consequence of increasingly more advanced algorithms in these applications. LÄS MER
23. High-Level GPU Programming: Domain-Specific Optimization and Inference
Sammanfattning : When writing computer software one is often forced to balance the need for high run-time performance with high programmer productivity. By using a high-level language it is often possible to cut development times, but this typically comes at the cost of reduced run-time performance. LÄS MER
24. System-Level Design of GPU-Based Embedded Systems
Sammanfattning : Modern embedded systems deploy several hardware accelerators, in a heterogeneous manner, to deliver high-performance computing. Among such devices, graphics processing units (GPUs) have earned a prominent position by virtue of their immense computing power. LÄS MER
25. Techniques for finite element methods on modern processors
Sammanfattning : In this thesis, methods for efficient utilization of modern computer hardware for numerical simulation are considered. In particular, we study techniques for speeding up the execution of finite-element methods. LÄS MER