Sökning: "gamer"

Visar resultat 1 - 5 av 6 avhandlingar innehållade ordet gamer.

  1. 1. Gamer mode : Identifying and managing unwanted behaviour in military educational wargaming

    Författare :Anders Frank; Kristina Höök; Kristine Jørgensen; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Gamer mode; military education; wargaming; game-based learning; Människa-datorinteraktion; Human-computer Interaction; Ledningsvetenskap;

    Sammanfattning : Games are rule-governed systems at the same time as they are fiction, simulating or representing a real or an abstract world. This defining characteristic may create for different forms of tensions, that is, at different times players may focus on the rules, the fiction or on both during game play. LÄS MER

  2. 2. Playing for Togetherness - Designing for Interaction Rituals through Gaming

    Författare :Karl Bergström; Göteborgs universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; game research; interaction design; interaction ritual; togetherness; gamer groups;

    Sammanfattning : Can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ritual – positive emotional energy and a sense of group solidarity – as the main components of the togetherness of games, this thesis seeks to shed light on how design can improve the use of games as vehicles of interaction. The thesis combines six different articles on games, gaming and gamers; the articles illuminate the different ingredients of the interaction ritual afforded by playing games and covers digital-, board- and tabletop role-playing games. LÄS MER

  3. 3. Glaspärlespelaren : Nya världar, etik och androcentrism i Peter Nilsons science fiction-romaner

    Författare :Britt Johanne Farstad; Malin Isaksson; Michael Godhe; Umeå universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; Science Fiction; Ethics; Androcentrism; The Glass Bead Gamer; Aleatoric; Teleological; Archetypes; Gendermodels; Logosvision; Science fiction; etik; androcentrism; glaspärlespelare; aleatorisk; teleologisk; arketyper; genusteori; logosvision; Literature; litteraturvetenskap;

    Sammanfattning : This thesis focuses on Peter Nilson’s (1937-1998) science fiction texts, and particularly on how narrative themes and structures in these texts are related to science as well as to the literary tradition of science fiction (SF). The primary texts are the novels Arken (The Ark, 1982), Äventyret (The Adventure, 1989), Rymdväktaren (The Space Guard, 1995), Nyaga (1996) as well as the short story “Kvinnan som ville ha barn med döden” (The Woman Who Wanted a Child With Death, 1987). LÄS MER

  4. 4. Spela leka eller låta bli : Guitar Hero som kommunikativ praktik för unga musiker

    Författare :Jens Ideland; Tore West; Luleå tekniska universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Musikpedagogik; Music Education;

    Sammanfattning : Since 2005, the music related console game Guitar Hero has been sold in huge numbers and widely spread. Young people who study and/or play music often have experienced both gaming and music through taking on the game. LÄS MER

  5. 5. The Sociality of Gaming : A mixed methods approach to understanding digital gaming as a social leisure activity

    Författare :Lina Eklund; Karin Bergmark; Lars Udehn; Mia Consalvo; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Digital games; video games; computer games; online gaming; gender; sociality; social relationships; social interaction; everyday life; MMO; World of Warcraft; Sociology; sociologi;

    Sammanfattning : This dissertation is an exploration of the practice of social digital gaming, using a mixed methods approach with complementary data and analytical methods. The main themes are the prevalence and meaning of gamers’ experiences of social gaming and the underlying structures limiting or assisting social gaming, both material and social. LÄS MER