Sökning: "game rule"

Visar resultat 6 - 10 av 26 avhandlingar innehållade orden game rule.

  1. 6. When Art Is Put Into Play: A Practice-based Research Project on Game Art

    Författare :Arne Kjell Vikhagen; Göteborgs universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Game Art; Computer Games; Video Games and Art; Play; Artistic Research; New Media Art;

    Sammanfattning : When Art Is Put Into Play: A Practice-based Research Project on Game Art is a practice-based research project that aims to contribute to the understanding of the relation between play and art from the specific perspective of computer-based Game Art. This is done firstly through the production of nine works of art that through their means of production all relate to Game Art as it has come to be known in the last twenty years or so. LÄS MER

  2. 7. Values in Play – Interactional Life with the Sims

    Författare :Louise Peterson; Göteborgs universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; open-ended games; sandbox games; game play; The Sims; interaction analysis; video analysis; sociocultural theory; fantasy and creativity; role distance; learning; values;

    Sammanfattning : This study arises from pedagogical discussion about learning potential with computer games – more precisely, that one game genre called open-ended (sandbox) games can make players explore the game content in such a way that they learn about a specific content or phenomenon while playing. These arguments are strong in the constructionist tradition but are seldom backed up by empirical results. LÄS MER

  3. 8. Essays on Auctions

    Författare :Robin Rander; Nationalekonomiska institutionen; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Auctions; Bidding; Bayesian equilibrium; Procurement; Game theory;

    Sammanfattning : The thesis is concerned with topics relating to auctions and competitive bidding. In the first chapter, the case of a procurement situation where multiple producers compete in price and quality, but are unable to commit to quality, is treated in a scoring auction context. LÄS MER

  4. 9. A gaming perspective on command and control

    Författare :Joel Brynielsson; Stefan Arnborg; Piotr J. Gmytrasiewicz; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; command and control; decision-making; situation awareness; data fusion; simulation; gaming; experimentation; microworld research; graphical modeling; game theory; rationality; Computer science; Datalogi;

    Sammanfattning : In emergency management and in military operations, command and control comprises the collection of functions, systems and staff personnel that one or several executives draw on to arrive at decisions and seeing that these decisions are carried out. The large amount of available information coupled with modern computers and computer networks brings along the potential for making well-informed and quick decisions. LÄS MER

  5. 10. Electricity across borders : regional cost sharing of grid investments, international benchmarking and the electricity demand of an ageing population

    Författare :Hans Nylund; Andreas Stephan; Luleå tekniska universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Cost allocation; Game Theoy; Investments in Electricity grids; Efficiency benchmarking; Residential electricity demand; Economics; Nationalekonomi;

    Sammanfattning : This thesis deals with issues related to investments and regulation of high-voltage electricity grids, and to the households’ demand for electricity. The thesis consists of four self-contained papers. Papers I and II address the challenge of reaching agreements on the expansions of electricity grid infrastructure across national borders. LÄS MER