Sökning: "Virtual reality headset"

Hittade 3 avhandlingar innehållade orden Virtual reality headset.

  1. 1. Presence through actions : theories, concepts, and implementations

    Författare :Muhammad Sikandar Lal Khan; Shafiq ur Réhman; Haibo Li; Jiebo Luo; Umeå universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Presence; Immersion; Computer mediated communication; Strong concept; Phenomenology; Philosophy; Biologically inspired system; Neck robot; Head pose estimation; Embodied interaction; Virtual reality headset; Social presence; Spatial presence; Face reconstruction retrieval; Telepresence system; Quality of interaction; Embodied telepresence system; Mona-Lisa gaze effect; eye-contact; design; design; Computer Science; datalogi; Computer Systems; datorteknik; datoriserad bildanalys; Computerized Image Analysis;

    Sammanfattning : During face-to-face meetings, humans use multimodal information, including verbal information, visual information, body language, facial expressions, and other non-verbal gestures. In contrast, during computer-mediated-communication (CMC), humans rely either on mono-modal information such as text-only, voice-only, or video-only or on bi-modal information by using audiovisual modalities such as video teleconferencing. LÄS MER

  2. 2. On Pose Estimation in Room-Scaled Environments

    Författare :Hanna E. Nyqvist; Gustaf Hendeby; Fredrk Gustafsson; Isaac Skog; Linköpings universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY;

    Sammanfattning : Pose (position and orientation) tracking in room-scaled environments is an enabling technique for many applications. Today, virtual reality (vr) and augmented reality (ar) are two examples of such applications, receiving high interest both from the public and the research community. LÄS MER

  3. 3. Evaluation and Reduction of Temporal Issues in Remote VR

    Författare :Viktor Kelkkanen; Markus Fiedler; Hans-Juergen Zepernick; Veronica Sundstedt; Pablo Cesar; Blekinge Tekniska Högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Remote Rendering VR Network; Computer Science; Datavetenskap;

    Sammanfattning : The aim of this thesis is to study and advance knowledge and technologies surrounding remote rendering of Virtual Reality (VR). In particular regarding temporal aspects such as latency and video stalling events. In remote rendering, rendered content is commonly streamed as video images in network packets from a server to a client. LÄS MER