Sökning: "GPUs"

Visar resultat 6 - 10 av 40 avhandlingar innehållade ordet GPUs.

  1. 6. Real-time Shading and Shadows using GPGPU Techniques

    Författare :Ola Olsson; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; real-time; graphics; rendering; GPGPU; GPU-algorithms; deferred shading; ray tracing; shadows;

    Sammanfattning : Modern GPUs have evolved to the point where they now offer a generality of programming that rivals CPUs, while at the same time sustaining much greater raw performance. In combination with a continued rapid increase in power, this generality has turned the GPU into an important platform for general purpose high performance computing algorithms. LÄS MER

  2. 7. Obsidian: GPU Kernel Programming in Haskell

    Författare :Joel Bo Svensson; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Haskell; data-parallelism; GPGPU; DSL; CUDA; parallelism; Obsidian; GPU; NVIDIA; Language design; ; EDSL;

    Sammanfattning : Graphics Processing Units (GPUs) are evolving into powerful general purpose computing platforms. At first, GPU performance was driven by the requirements of 3D graphics computer games. To fit this workload, a GPU is a many-core processor suitable for the data-parallel programming paradigm. LÄS MER

  3. 8. Toward Highly-efficient GPU-centric Networking

    Författare :Massimo Girondi; Dejan Kostic; Marco Chiesa; Siracusano Giuseppe; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Low-Latency Internet Services; Packet Processing; Network Functions Virtualization; Middle Boxes; Commodity Hardware; Multi-Hundred-Gigabit-Per-Second; Low-Level Optimization; Graphics Processing Units; Inference Serving; Remote Direct Memory Access; Internettjänster med Låg Fördröjning; Paketbearbetning; Virtualisering av Nätverksfunktioner; Mellanutrustning; Tillgänglig Datorhårdvara; Flera-Hundra- Gigabit-Per-Sekund; Lågnivå-Optimering; Grafikprocessor; Inferensserving; Remote Direct Memory Access; Datalogi; Computer Science; Informations- och kommunikationsteknik; Information and Communication Technology;

    Sammanfattning : Graphics Processing Units (GPUs) are emerging as the most popular accelerator for many applications, powering the core of Machine Learning applications and many computing-intensive workloads. GPUs have typically been consideredas accelerators, with Central Processing Units (CPUs) in charge of the mainapplication logic, data movement, and network connectivity. LÄS MER

  4. 9. High-Level GPU Programming: Domain-Specific Optimization and Inference

    Författare :Calle Lejdfors; Institutionen för datavetenskap; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES;

    Sammanfattning : When writing computer software one is often forced to balance the need for high run-time performance with high programmer productivity. By using a high-level language it is often possible to cut development times, but this typically comes at the cost of reduced run-time performance. LÄS MER

  5. 10. GPU Support for Component-based Development of Embedded Systems

    Författare :Gabriel Campeanu; Jan Carlson; Séverine Sentilles; Ivica Crnkovic; Tomas Bures; Mälardalens högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; component-based development; CBD; software component; GPU; embedded systems; allocation; Computer Science; datavetenskap;

    Sammanfattning : One pressing challenge of many modern embedded systems is to successfully deal with the considerable amount of data that originates from the interaction with the environment. A recent solution comes from the use of GPUs. LÄS MER