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Visar resultat 1 - 5 av 62 avhandlingar som matchar ovanstående sökkriterier.

  1. 1. Determinants and Consequences of Language-in-Education Policies : Essays in Economics of Education

    Författare :Christelle Garrouste; Holger Daun; Henry M. Levin; François Grin; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Language-in-education policies; decision-making analysis; non-cooperative game; language skills; HLM; human capital theory; rate of return analysis; post-colonial Africa; IALS; SACMEQ; International education; Internationell pedagogik; internationell pedagogik; International Education;

    Sammanfattning : This thesis consists of three empirical studies. The first study, Rationales to Language-in-Education Policies in Postcolonial Africa: Towards a Holistic Approach, considers two issues. First, it explores the factors affecting the choice of an LiE policy in 35 African countries. LÄS MER

  2. 2. Simulated "real" worlds : Actions mediated through computer game play in science education

    Författare :Elisabet M. Nilsson; Malmö högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; computer game play; science education; computer games; game-based learning; mediated action; empirical studies; Agent O; SimCity 4; computer game play science education computer games game-based learning; Agent O; empirical studies; SimCity 4; mediated action;

    Sammanfattning : Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, regarding the potentials of using computer games as a tool for learning and mediation in educational settings. This thesis aims at contributing to research in this field, by empirically exploring what happens when students play and reflect on their computer game play in science education. LÄS MER

  3. 3. Matematik och bildning : berättelse, gräns, tystnad

    Författare :Lars Mouwitz; Bo Göranzon; Maria Hammarén; Pehr Sällström; KTH; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; mathematics; liberal education; notation; tacitness; understanding; narrative; modelling; metaphor; Bildung; Education; Pedagogik;

    Sammanfattning : Mathemathics and Liberal Education – narrative, limit, tacitness is a study of mathematics as a special human endeavour to grasp and understand the world. Mathematics is seen as a cultural activity related to other cultural phenomena as music, art and literature, but also as a very efficient modelling tool for science, economy and social organisation. LÄS MER

  4. 4. Idrott – och helst lite mer idrott : Idrottslärarstudenters möte med utbildningen

    Författare :Lena Larsson; Håkan Larsson; Jane Meckbach; Fiona Dowling; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; PE teacher education programme; PE student teacher; value structures; habitus; symbolic capital; doxa; Bourdieu; gender; Education; Pedagogik; utbildningsvetenskap med inriktning mot praktiska kunskapstraditioner; Educational Sciences in Arts and Professions; Pedagogik; Pedagogics and Educational Sciences;

    Sammanfattning : The aim of the study is to investigate what happens when the experiences and conceptions of physical education (PE) student teachers encounter the value structures of a PE teacher education programme. The starting point for the study are the criticisms that the PE teacher education programme has inadequate links to science, that it finds it difficult to challenge traditional gender patterns, and that the students' experiences of their own sporting activities are more important than the education programme for what knowledge is considered valuable. LÄS MER

  5. 5. Visualising Security through Computer Games : Investigating Game-Based Instruction in ICT Security:an Experimental Approach

    Författare :Kjell Näckros; Louise Yngström; Helen Armstrong; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; ICT Security; Education; Game-Based Instruction; GBI; Computer Games; Game-Based Learning; GBL; Nonlinear; Linear; Learning Styles; Holist; Serialist; Knowledge; Vital Security Functions; VSF; Informatics; computer and systems science; Informatik; data- och systemvetenskap;

    Sammanfattning : This thesis investigates whether learning materials in the form of computer games can increase knowledge and comprehension in the area of ICT security.Through a series of experiments carried out in Sweden between the years 2000 and 2003, investigating theoretical knowledge as well as practical knowledge gained through a single-user computer game, data were collected and subjected to quantitative and qualitative analyses. LÄS MER