Sökning: "Immersive Virtual World"

Visar resultat 1 - 5 av 8 avhandlingar innehållade orden Immersive Virtual World.

  1. 1. Supporting Data Interaction and Hybrid Asymmetric Collaboration Using Virtual Reality Within the Context of Immersive Analytics

    Författare :Nico Reski; Aris Alissandrakis; Andreas Kerren; Petra Isenberg; Linnéuniversitetet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; 3D gestural input; 3D radar charts; 3D user interfaces; empirical evaluation; head-mounted display; hybrid asymmetric collaboration; immersive analytics; spatio-temporal data interaction; user interface design; virtual reality; 3D-handinteraktion; 3D-radardiagram; 3D-användargränssnitt; design av användargränssnitt; empirisk utvärdering; huvudburen display; hybrid-asymmetrisk samarbete; immersiv analys; virtuell verklighet; Computer Science; Datavetenskap; Informations- och programvisualisering; Information and software visualization;

    Sammanfattning : Immersive display and interaction technologies have rapidly evolved in recent years, offering advanced techniques compared to traditional Human-Computer Interaction. Computer-generated Virtual Environments viewed with stereoscopic depth perception and explored using 3D spatial interaction can represent more accurately how humans naturally interact in the real world. LÄS MER

  2. 2. The Drowning World : The visual culture of climate change

    Författare :Adam Brenthel; Avdelningen för konsthistoria och visuella studier; []
    Nyckelord :;

    Sammanfattning : A challenging question today is how to understand and act on climate change. Previous analyses of the public outreach of the climate sciences have concluded that the urgent communication of climate change is inadequate. LÄS MER

  3. 3. In Your Face! – Designing Future Interaction Models for Internet of Things and Augmented Reality

    Författare :Günter Alce; Ergonomi och aerosolteknologi; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Internet of Things; Augmented Reality; Wearables; Virtual Reality; Prototyping; User interface;

    Sammanfattning : It is estimated that the number of devices connected to the Internet will be 50 billion by 2020. How should a not-so-tech-savvy end user be able to discover and directly interact with a myriad of connected things in an intuitive and comfortable manner? Up until now, smartphones have shown potential for managing the Internet of Things (IoT) environments, but we cannot rely on that technology. LÄS MER

  4. 4. Wearable computer interaction issues in mediated human to human communication

    Författare :Mikael Drugge; Luleå tekniska universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Pervasive Mobile Computing; Distribuerade datorsystem;

    Sammanfattning : This thesis explores the use of wearable computers as mediators for human to human communication. The user of a wearable computer can deliver live video, audio and commentary from a remote location, allowing local participants to experience it and interact with people on the other side. LÄS MER

  5. 5. Egocentric interaction for ambient intelligence

    Författare :Dipak Surie; Lars-Erik Janlert; Thomas Pederson; Hans Gellersen; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Ambient Intelligence; Human-Computer Interaction; Context-Aware computing; Ubiquitous Computing; Mixed-Reality; Smart Environments; Activity-Based Computing; Ambient Ecology; business data processing; administrativ databehandling;

    Sammanfattning : Ambient intelligence refers to the vision of computationally augmented everyday environments that are sensitive, adaptive and responsive to humans and intelligently support their daily lives. Ambient ecologies are the infrastructures of ambient intelligence. LÄS MER