Sökning: "Game Art"

Visar resultat 1 - 5 av 22 avhandlingar innehållade orden Game Art.

  1. 1. A Matter of Amusement : The Material Culture of Philipp Hainhofer’s Games in Early Modern Princely Collections

    Författare :Greger Sundin; Johan Eriksson; Johan Cederlund; Lars Ljungström; Uppsala universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Philipp Hainhofer; Augsburg; Kunstkammer; art cabinet; material culture studies; late Renaissance games; early modern games; boardgames; card games; Ulrich Baumgartner; Gustavus Adolfus art cabinet; Pomeranian art cabinet; games casket; Duke August II of Brunswick-Lüneburg; Gustavus Selenus; Konstvetenskap; History of Art;

    Sammanfattning : Games were important to the Augsburg art agent Philipp Hainhofer (1578-1647), and this ludic category was included in most of his art cabinets, procured over period of thirty years during the first half of the seventeenth century. It offered amusement (Kurzweil) as part of an overall ambition for the cabinets to be of service and use (“nutzen vnd dienst”). LÄS MER

  2. 2. When Art Is Put Into Play: A Practice-based Research Project on Game Art

    Författare :Arne Kjell Vikhagen; Göteborgs universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Game Art; Computer Games; Video Games and Art; Play; Artistic Research; New Media Art;

    Sammanfattning : When Art Is Put Into Play: A Practice-based Research Project on Game Art is a practice-based research project that aims to contribute to the understanding of the relation between play and art from the specific perspective of computer-based Game Art. This is done firstly through the production of nine works of art that through their means of production all relate to Game Art as it has come to be known in the last twenty years or so. LÄS MER

  3. 3. "Creating the Senses" : Sensation in the work of Shelley Jackson

    Författare :Tove Solander; Maria Lindgren Leavenworth; Gabriele Griffin; Sara Danius; Umeå universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Shelley Jackson; senses; literary percepts; body art; object art; hypertext; fantastic fiction; minor writing; écriture féminine; queer theory; feminist theory; phenomenology; Gilles Deleuze; engelska; English; Aesthetics; estetik; Literature; litteraturvetenskap;

    Sammanfattning : This monograph on the œuvre of contemporary American author and multimedia artist Shelley Jackson addresses the question of how literary works employ language to evoke sense impressions. Gilles Deleuze’s notion of aesthetic percepts is drawn on to develop a theory of literary phantom sensations which is then tested on the work of Jackson and related authors. LÄS MER

  4. 4. Med älgen i huvudrollen : Om fångstgropar, hällbilder och skärvstensvallar i mellersta Norrland

    Författare :Ylva Sjöstrand; Anders Andrén; Kerstin Cassel; Lise Nordenborg Myhre; Stockholms universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Stone Age; Northern Sweden; Nämforsen; rock art; pit falls; mounds of burnt stone; affordances; James J. Gibsson; chronology; theories of meaning; key symbols; neolithisation; arkeologi; Archaeology;

    Sammanfattning : The importance of the elk (Alces alces) in the Stone Age societies of northern Sweden constitutes the major focus of this thesis. The point of departure is a simple but crucial observation: this animal is the common denominator between the three stationary types of remains known in this region from the period 4000-1800 BC. LÄS MER

  5. 5. Wargaming in Military Education for Army Officers and Officer Cadets

    Författare :Johan Elg; Philip Sabin; Försvarshögskolan; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; wargaming; wargame; instructor; gamification; game-based learning; buy-in; officer education; officer cadet; Sandhurst; West Point; UK; USA; Sweden; Germany; Japan; game director; krigsspel; utbildningsspel; militär utbildning; officersutbildning; Sverige; USA; Storbritannien; Tyskland; Japan; spelbaserat lärande; brädspel; spel; simulering; Försvarshögskolan; instruktör; Krigsvetenskap; Krigsvetenskap;

    Sammanfattning : Wargaming has been part of military curricula for about 200 years since the introduction of Kriegsspiel, but it is still something of an art form. This thesis attempts to theorise the practice of military educational wargaming, and specifically to explore why such wargaming takes the form it does. LÄS MER