Sökning: "Game Art"
Visar resultat 1 - 5 av 22 avhandlingar innehållade orden Game Art.
1. A Matter of Amusement : The Material Culture of Philipp Hainhofer’s Games in Early Modern Princely Collections
Sammanfattning : Games were important to the Augsburg art agent Philipp Hainhofer (1578-1647), and this ludic category was included in most of his art cabinets, procured over period of thirty years during the first half of the seventeenth century. It offered amusement (Kurzweil) as part of an overall ambition for the cabinets to be of service and use (“nutzen vnd dienst”). LÄS MER
2. When Art Is Put Into Play: A Practice-based Research Project on Game Art
Sammanfattning : When Art Is Put Into Play: A Practice-based Research Project on Game Art is a practice-based research project that aims to contribute to the understanding of the relation between play and art from the specific perspective of computer-based Game Art. This is done firstly through the production of nine works of art that through their means of production all relate to Game Art as it has come to be known in the last twenty years or so. LÄS MER
3. "Creating the Senses" : Sensation in the work of Shelley Jackson
Sammanfattning : This monograph on the œuvre of contemporary American author and multimedia artist Shelley Jackson addresses the question of how literary works employ language to evoke sense impressions. Gilles Deleuze’s notion of aesthetic percepts is drawn on to develop a theory of literary phantom sensations which is then tested on the work of Jackson and related authors. LÄS MER
4. Med älgen i huvudrollen : Om fångstgropar, hällbilder och skärvstensvallar i mellersta Norrland
Sammanfattning : The importance of the elk (Alces alces) in the Stone Age societies of northern Sweden constitutes the major focus of this thesis. The point of departure is a simple but crucial observation: this animal is the common denominator between the three stationary types of remains known in this region from the period 4000-1800 BC. LÄS MER
5. Wargaming in Military Education for Army Officers and Officer Cadets
Sammanfattning : Wargaming has been part of military curricula for about 200 years since the introduction of Kriegsspiel, but it is still something of an art form. This thesis attempts to theorise the practice of military educational wargaming, and specifically to explore why such wargaming takes the form it does. LÄS MER