Sökning: "research-through-design"

Visar resultat 1 - 5 av 38 avhandlingar innehållade ordet research-through-design.

  1. 1. Tangible participation - Engaging designs and design engagements in pedagogical praxes

    Författare :Henrik Svarrer Larsen; Certec - Rehabiliteringsteknik och Design; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Aesthetics; annotated portfolios; Certec; corporeality; critical design; criticality; design; design artefacts; design hermeneutics; design qualities; design research; designerly; disability; embodiment; experiential qualities; extended materiality; hybrid media; ideation; intellectual disability; interaction design; interactivity; multisensory; multisensory environments; MSE; participation; participatory design; probes; programmatic design research; rehabilitation engineering; research by design; research through design; sensuousness; sketching; Snoezelen; tangible computing; tangibles.;

    Sammanfattning : This dissertation contributes to three fields within design research: - Explorations of a design space related to aesthetics of Tangible Interaction, which have led to a set of design imaginations as well as perspectives on salient design qualities. - Views on and a designerly example of knowledge construction related to Research through Design as well as to programmatic approaches to design research. LÄS MER

  2. 2. Embodied Core Mechanics : Designing for movement-based co-located play

    Författare :Elena Márquez Segura; Annika Waern; Kristina Höök; Barry Brown; Helena Mentis; Uppsala universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Embodied core mechanics; embodied sketching; movement-based interaction; phenomenology; embodied interaction; play; play design; research through design; social play; co-located; movement; technology-supported; interactive toy; robot; playification; Människa-dator interaktion; Human-Computer Interaction;

    Sammanfattning : Movement-based interactive systems for play came into the spotlight over a decade ago, and were met with enthusiasm by the general public as well as the Human-Computer Interaction research community. Yet a decade of research and practice has not fully addressed the challenge of designing for the moving body and play. LÄS MER

  3. 3. Designing for Intercorporeality : An Interaction Design Approach to Technology-Supported Movement Learning

    Författare :Laia Turmo Vidal; Annika Waern; Dag Svanæs; Uppsala universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Interaction Design; Movement Learning; Movement Teaching; Biofeedback; Wearables; Constructive Design Research; Research through Design; Practice Design; Soma Design; Technology Probes; Strong Concept; Movement Aesthetics; Människa-dator interaktion; Human-Computer Interaction;

    Sammanfattning : Technology-supported movement learning has emerged as an area with ample possibilities within Human Computer Interaction and Interaction Design, as interactive technology can help people to develop and improve sensorimotor competencies. To date, design research has largely focused on technology development and on supporting individual learning experiences. LÄS MER

  4. 4. Exploring the intersection of design, reflection and sustainable food shopping practices : The case of the EcoPanel

    Författare :Ulrica Bohné; Cecilia Katzeff; Minna Räsänen; Teo Enlund; Pelle Ehn; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Design; reflection; sustainable food shopping practices; social practice theory; research through design; web application prototype; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : Food production has been shown to have considerable negative impacts on the environment. A means to reduce this is to choose organic products when shopping for food. LÄS MER

  5. 5. Staging urban emergence through collective creativity: Devising an outdoor mobile augmented reality tool

    Författare :Hyekyung Imottesjo; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; Urban Rules; Emergent processes; outdoor mobile augmented reality; Compact city; Complex adaptive systems; Urban resilience; collaborative design; research-through-design;

    Sammanfattning : The unpredictability of global geopolitical conflicts, economic trends, and impacts of climate change, coupled with an increasing urban population, necessitates a more profound commitment to resilience thinking in urban planning and design. In contrast to top-down planning and designing for sustainability, allowing for emergence to take place seems to contribute to a capacity to better deal with this complex unpredictability, by allowing incremental changes through bottom-up, self-organized adaptation made by diverse actors in the proximity of various social, economical and functional entities in the urban context. LÄS MER