Sökning: "Människa-dator interaktion"

Visar resultat 1 - 5 av 22 avhandlingar innehållade orden Människa-dator interaktion.

  1. 1. On the Relative Utility of 3D Interfaces

    Detta är en avhandling från Uppsala : Acta Universitatis Upsaliensis

    Författare :Monica Tavanti; Uppsala universitet.; [2004]
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Människa-dator-interaktion; human-computer interaction; information visualization; 2D and 3D interfaces; Människa-dator-interaktion; SOCIAL SCIENCES Statistics; computer and systems science Informatics; computer and systems science Information technology; SAMHÄLLSVETENSKAP Statistik; data- och systemvetenskap Informatik; data- och systemvetenskap Informationsteknologi; datavetenskap med inriktning människa-dator interaktion; Computer Science; human-computer interaction;

    Sammanfattning : Three-dimensional (3D) interfaces are made with the ambition to reinvent traditional two-dimensional (2D) displays into intuitive 3D environments that allow natural interactions and guarantee users’ satisfaction. However, reality is far from the expectations and 3D interfaces remain experimental. LÄS MER

  2. 2. Tinkering Care Moves Senior Home Care in Practice

    Detta är en avhandling från Uppsala : Department of Cultural Anthropology and Ethnology

    Författare :Peter A. Lutz; Uppsala universitet.; [2016]
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; care moves; tinkering; senior home care; Sweden; United States; Caring Sciences; Vårdvetenskap; Kulturantropologi; Cultural Anthropology; Etnologi; Ethnology; Hälso- och sjukvårdsforskning; Health Care Research; Människa-dator interaktion; Human-Computer Interaction; Medical Informatics; Medicinsk informatik;

    Sammanfattning : This dissertation builds on the current anthropological studies of care relations in practice. It draws inspiration from science and technology studies (STS) and postfeminist technoscience. A qualitative ethnographic approach grounds the empirical data collection and analysis. LÄS MER

  3. 3. The Quest for Edge Awareness, Lessons not yet learned PhD Thesis on practical and situated usefulness of advanced technological systems among inescapable uncertainties and competing interests in a world of dynamic changes

    Detta är en avhandling från Uppsala : Institutionen för informatik och media

    Författare :Patrik Stensson; Uppsala universitet.; [2014]
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; critical realism; human factors; situation awareness; resilience engineering; human-machine interaction; automation; autonomy; situated usefulness; systems thinking; sociotechnical systems; edge awareness; Människa-dator interaktion; Human-Computer Interaction;

    Sammanfattning : This thesis problematizes the concept of usefulness, in part by taking questions to the extreme. The starting point is the contemporary view of usefulness, a view that remains within a traditional paradigm of technical rationality in which important aspects are disregarded or not perceived because they are not part of the equation. LÄS MER

  4. 4. Non-formal Learning through Ludic Engagement within Interactive Environments

    Detta är en avhandling från Holmbergs

    Författare :Eva Petersson; Malmö University.; Lunds universitet.; Lund University.; [2006]
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SOCIAL SCIENCES Social sciences Pedgogical work; SAMHÄLLSVETENSKAP Socialvetenskap Pedagogiskt arbete; Humanities Social Sciences; non-formal learning; activity; action; intuitive interaction; interactive environments; interactive play; rehabilitation; sensor technology; non-intrusive interface; case studies; Människa-dator-interaktion; Computer games; Human-computer interaction; didaktik; Pedagogik; Pedagogy and didactics; sensorteknologi; rehabilitering; intuitiv interaktion; interaktiva miljöer; interaktiv lek; icke-formellt lärande; handling; fallstudier; Aktivitet; Action;

    Sammanfattning : Popular Abstract in Swedish Interaktiva miljöer erbjuder en märkbar utvecklingmöjlighet när det gäller bl.a. anpassningsmöjlighet samt uppmuntran till handling och interaktion. LÄS MER

  5. 5. Designing Public Play Playful Engagement, Constructed Activity, and Player Experience

    Detta är en avhandling från Uppsala : Institutionen för informatik och media

    Författare :Jon Back; Uppsala universitet.; [2016]
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; design; public; play; playful; playfulness; game; activity; experience; second order design; engage; engagement; fun; magic circle; brink games; pervasive games; place; space; co-creativity; empowerment; game jam; busking; street performance; playground; Människa-dator interaktion; Human-Computer Interaction;

    Sammanfattning : This thesis sets out to explore why people engage in, and how to design for, play in a public setting. It does this by separating design for play from design of games, describing play as a socially and mentally understood activity, and a playful approach to engaging in that activity. LÄS MER