Sökning: "Annika Waern"
Visar resultat 1 - 5 av 10 avhandlingar innehållade orden Annika Waern.
1. Designing Activity and Creating Experience : On People’s Play in Public places
Sammanfattning : This thesis deals with the design of play in public places; this can mean both pervasive games and other freer play activities. In these activities (as well as in many other game activities) the same game can spur many different ways to play it, and the same activity can be experienced differently by different players, and even differently on different occasions for the same player. LÄS MER
2. Designing Public Play : Playful Engagement, Constructed Activity, and Player Experience
Sammanfattning : This thesis sets out to explore why people engage in, and how to design for, play in a public setting. It does this by separating design for play from design of games, describing play as a socially and mentally understood activity, and a playful approach to engaging in that activity. LÄS MER
3. Curating Precarity : Swedish Queer Film Festivals as Micro-Activism
Sammanfattning : This research is based on ethnographic fieldwork conducted at Malmö Queer Film Festival and Cinema Queer Film Festival in Stockholm, between 2017-2019. It explores the relevance of queer film festivals in the lives of LGBTQIA+ persons living in Sweden, and reveals that these festivals are not simply cultural events where films about gender and sexuality are screened, but places through which the political lives of LGBTQIA+ persons become intelligible. LÄS MER
4. Technology Encounters : Exploring the essence of ordinary computing
Sammanfattning : As computing technology has become a vital part of everyday life, studies have increasingly scrutinized the underlying meaning of computational things. As different devices become interwoven with daily practices and routines, there is a growing interest in understanding not only their functional meaning in computational terms but also their meaning in relation to other non-computation artefacts. LÄS MER
5. Body Games : Designing for movement-based play in co-located social settings
Sammanfattning : The challenge of designing for games and playful activities has moved past the technical, to focus on how to design for a design space where the threads of the digital technologies and the physical world interweave and entangle creating a hybrid fabric where play can take place. But how can we bridge between the digital and physical world where play is enacted and unravel the tangle of this hybrid fabric? How can we braid the digital and digital threads to spur playful experiences? In this thesis, I focus on a concrete fabric of hybrid play: co–located physical and social play, and propose a framework for design in this scenario: the PLAY BOOST framework. LÄS MER