Sökning: "language games"

Visar resultat 21 - 25 av 46 avhandlingar innehållade orden language games.

  1. 21. Designing for Peer Learning : Mathematics, Games and Peer Groups in Leisure-time Centers

    Författare :Åsa Harvard Maare; Sune Vork Steffensen; Kognitionsvetenskap; []
    Nyckelord :HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Leisure-time centers; mathematics; embodied interaction; design research; motivation; observational learning; Leisure-time centers;

    Sammanfattning : Constrained by national tests and the mathematics curriculum, teachers have problems finding time for exploratory and hands-on mathematical activities, especially so in classes with a reduced pace of progression, for example because of a large proportion of second-language learners. Could the leisure-time center, where time is not earmarked, provide such opportunities? The conclusion of this thesis is that this can be done, on the condition that designed activities build on the central premise of the leisure-time center: children have the right to choose which activities to engage with. LÄS MER

  2. 22. Förpackningens förvandlingar : Konsumtion och karneval i barnboken

    Författare :Martin Hellström; Bengt Erik Eriksson; Lars-Håkan Svensson; Boel Westin; Maria Nikolajeva; Linköpings universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Children s literature; consumption; package; carnival; Zygmunt Bauman; Mikhail Bakhtin; Roald Dahl; Herge; Tove Jansson; Astrid Lindgren; Barbro Lindgren; Christine Nöstlinger; Maurice Sendak; Barnlitteratur; konsumtion; förpackning; karneval; Zygmunt Bauman; Michail Bachtin; Roald Dahl; Herge; Tove Jansson; Astrid Lindgren; Barbro Lindgren; Christine Nöstlinger; Maurice Sendak; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; Comparative literature;

    Sammanfattning : Här studeras den massproducerade förpackningen som motiv inom ett flertal barnböcker, såsom Pippi Långstrump och Mio min Mio av Astrid Lindgren, Charlie and the Chocolate factory av Roald Dahl, In the Night Kitchen av Maurice Sendak, Korken flyger av Barbro Lindgren, samt ett flertal verk av Tove Jansson och Herge. I dessa verk ses förpackningen som den främsta symbolen för vårt konsumtionssamhälle. LÄS MER

  3. 23. ‘Collaborative Competition’ : Stance-taking and Positioning in the European Parliament

    Författare :Nazli Avdan; Leelo Keevallik; Angelika Linke; Frank Baasner; Jan Anward; John DuBois; Linköpings universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Parliamentary Interaction; Questions and Questioning; the European Parliament; Stancetaking; Intergroup Positioning;

    Sammanfattning : The European Parliament (EP) is the scene where certain issues concerning over 500 million ‘Europeans’ are publicly debated and where politically relevant groupings are discursively coconstructed. While the Members of the Parliament (MEPs) pursue their political agendas, intergroup boundaries are drawn, reinforced, and/or transgressed. LÄS MER

  4. 24. Facets of Fun: On the Design of Computer Augmented Entertainment Artifacts

    Författare :Sus Lundgren; Chalmers tekniska högskola; []
    Nyckelord :HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; game mechanics; animal expression transfer; Game Design Patterns; the Iron Horse; design tools; remnants; slow technology; the Forces-Clashes-Remnants model; clashes; myTHeme; Interactive entertainment artifacts; forces; the Interactive Quilt; MultiMonsterMania; The Hatchery;

    Sammanfattning : This thesis discusses the design of interactive entertaining artifacts such as computer games and computer augmented toys, games and objects. The aim has been to find and/or develop design tools i.e. LÄS MER

  5. 25. Innovation och design : teori och praktik. (Innovation and design - theory and practice)

    Författare :Jerker Brandt; KTH; []
    Nyckelord :;

    Sammanfattning : Society needs irmovators and entrepreneurs. Therefore new forms of education and training of engineers in product determination, product development and product innovation are needed. The aim of this thesis is to answer the questions of what product developers actually do, and how this can be taught at universities and colleges. LÄS MER