Sökning: "language games"

Visar resultat 6 - 10 av 46 avhandlingar innehållade orden language games.

  1. 6. Steps Towards Creating Socially Competent Game Characters

    Författare :Jenny Brusk; Torbjörn Lager; Högskolan i Skövde; []
    Nyckelord :HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; dialogue systems; non-playable characters; computer games; SCXML; statecharts; socially oriented dialogues; Humaniora-samhällsvetenskap; Humanities and Social sciences; Media; Technology and Culture MTEC ; Media; Technology and Culture MTEC ; dialogue systems; computer games; non-playable characters; statecharts; scxml;

    Sammanfattning : This thesis investigates and presents approaches towards creating more socially competent NPCs by means of natural language dialogues. The aim is to provide hands-on solutions for game developers who want to offer interactions with the NPCs in the game that are socially driven rather than functionally motivated and that encourage the player to build and maintain relationships between the character they control and the other game characters. LÄS MER

  2. 7. Les « incroyabilicieux » mondes de Ponti : Une étude du double lectorat dans l’œuvre de Claude Ponti

    Författare :Catherine Renaud Buscall; Brynja Svane; Lena Kåreland; Jean Perrot; Uppsala universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; French language; French Literature; Children’s Literature; Picturebooks; Crosswriting; Carnivalesque; Word Games; Metafiction; Metatextual Elements; Intertextuality; Peritext; Intratextuality; Recurrent Themes; Fairy Tales; Violence; Nursery Rhymes; Franska; French language; Franska språket; romanska språk; Romance Languages;

    Sammanfattning : This study posits that Claude Ponti’s fiction can be regarded as paradigmatic of "crosswriting": written for a dual audience of children and adults. Sections One and Two examine those elements indicative of crosswriting in Ponti’s children's stories, primarily his picturebooks. LÄS MER

  3. 8. Textteori för läsforskare ('Text theory for reading scholars')

    Författare :Christian Mehrstam; Göteborgs universitet; []
    Nyckelord :Text theory; reader-resonse theory; reception aesthetics; systems theory; language games; dramatism; epistemology; interaction; transaction; didactics; Ludwig Wittgenstein; Kenneth Burke; Niklas Luhmann; Vladimir Mayakovsky; textbooks; national curricula;

    Sammanfattning : The dissertation examines a prevalent problem in reception studies: how can we actually observe and describe the text (defined as an element that enables and restricts reading experiences) as either given and transcendent to any reading practice or as uniquely produced in each reading? The author tries to find a solution by aid of Wittgenstein's philosophy of language, Kenneth Burke's socio-rhetorics and Niklas Luhmann's systems theory. These perspectives are discussed in turn and tested in readings of a few pages on Mayakovsky and futurism taken from a textbook. LÄS MER

  4. 9. Inclusive Digital Socialisation : Designs of Education and Computer Games in a Global Context

    Författare :Thomas Westin; Mats Danielson; Dimitris Grammenos; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; computer games; education; socialisation; inclusion; exclusion; development; accessibility; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : Digital socialisation is to learn the ways of living online, across national borders, local cultures and societies and has to be inclusive for equal participation. Conditions for this socialisation process are different due to both local and individual limitations. LÄS MER

  5. 10. Max Weber och idealtypernas nödvändighet

    Författare :Erik Jansson Boström; Sharon Rider; Niklas Forsberg; Ola Agevall; Uppsala universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Weber; Ideal Types; Understanding; Meaning; Interpretation; Objectivity; Subjectivity; Philosophy of Science; Epistemology; Social Science; Wittgenstein; Language Games; Instrumentalism; Values; Neokantianism; Weber; Idealtyper; Förståelse; Mening; Tolkning; Objektivitet; Subjektivitet; Filosofi; Vetenskapsteori; Kunskapsteori; Samhällsvetenskap; Wittgenstein; språkspel; Instrumentalism; Värderingar; Nykantianism; Filosofi; Philosophy;

    Sammanfattning : This thesis has two aims: first, to investigate Max Weber’s account of “objective validity” in the cultural sciences; second, to elaborate a more concrete version of this position using Ludwig Wittgenstein’s later remarks on language.Chapter 1 introduces Weber’s idea of objective validity and proposes that in order to understand Weber’s idea of ideal types, we need to re-evaluate Weber’s understanding of the term Bedeutung in “The ‘Objectivity’ of knowledge in Social Science and Social Policy”. LÄS MER