Sökning: "video game design"
Visar resultat 1 - 5 av 12 avhandlingar innehållade orden video game design.
1. The Sociality of Gaming : A mixed methods approach to understanding digital gaming as a social leisure activity
Sammanfattning : This dissertation is an exploration of the practice of social digital gaming, using a mixed methods approach with complementary data and analytical methods. The main themes are the prevalence and meaning of gamers’ experiences of social gaming and the underlying structures limiting or assisting social gaming, both material and social. LÄS MER
2. Extending Game User Experience - Exploring Player Feedback and Satisfaction : The Birth of the Playsona
Sammanfattning : Video games are experience-based products and user satisfaction is key for their popularity. To design for as strong an experience as possible, game developers incorporate evaluation methods that help to discover their users’ expectations and needs. Despite such efforts, problems still occur with the game design that lower the user experience. LÄS MER
3. Top-Down Designers vs Bottom-Up Users : limitations of Heuristic Evaluations on Games
Sammanfattning : Heuristic evaluations are a common way to measure software usability, both during development and to assess existing systems. Generic heuristic tools are aimed at productivity software, but many software domains require domain-specific heuristics. LÄS MER
4. Values in Play – Interactional Life with the Sims
Sammanfattning : This study arises from pedagogical discussion about learning potential with computer games – more precisely, that one game genre called open-ended (sandbox) games can make players explore the game content in such a way that they learn about a specific content or phenomenon while playing. These arguments are strong in the constructionist tradition but are seldom backed up by empirical results. LÄS MER
5. Human factors and wireless network applications : more bits and better bits
Sammanfattning : I avhandlingen beskrivs ett hypotetiskt system som kan användas av mobila användare, bland andra taxichaufförer, som exempelvis vill följa en viktig fotbollsmatch. Flera faktorer ställer till problem: Ibland står bilen still och föraren har inget annat att tänka på än matchen. LÄS MER