Sökning: "Depth of Interaction"

Visar resultat 1 - 5 av 312 avhandlingar innehållade orden Depth of Interaction.

  1. 1. Ur svenska hjärtans djup : Reproduktion av samtida monarki

    Författare :Mattias Frihammar; Barbro Blehr; Bo Nilsson; Stockholms universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Monarchy; royal; royalty; humor; cynical reason; event that present; ritual; secular ritual; modernity; Gemeinschaft; Gesellschaft; media event; nation; banal nationalism; nationalism; identity; Actor Network Theory; Ethnology; Etnologi; Ethnology; etnologi;

    Sammanfattning : The aim of this thesis is to show how Swedish royalty is reproduced and gains its extraordinary status through interaction between people, institutions and artefacts in the beginning of the 21st century. The analysis is based on data collected between 2003 and 2009 in different contexts where royalty and the monarchy are brought to the fore. LÄS MER

  2. 2. Authentic Language : Övdalsk, metapragmatic exchange and the margins of Sweden’s linguistic market

    Författare :David Karlander; Kenneth Hyltenstam; Christopher Stroud; Tomas Riad; Judith T. Irvine; Stockholms universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; authenticity; history of linguistic thought; indexicality; linguistic anthropology; linguistic minorities; metalanguage; metapragmatics; philosophical anthropology; Övdalsk; autenticitet; filosofisk antropologi; indexikalitet; lingvistisk antropologi; metaspråk; metapragmatik; språkliga minoriteter; språkvetenskapens idéhistoria; älvdalska; Bilingualism; tvåspråkighet;

    Sammanfattning : This compilation thesis engages with practices that in some way place stakes in the social existence of Övdalsk (also älvdalska, Elfdalian, Övdalian), a marginal form of Scandinavian used mainly in Sweden’s Älvdalen municipality. The practices at hand range from early 20th century descriptive dialectology and contemporary lay-linguistics to language advocacy and language political debate. LÄS MER

  3. 3. Parkinson’s Disease and Communication : Intelligibility, Interaction and Participation

    Författare :Inga-Lena Johansson; Nicole Müller; Christina Samuelsson; Christina Reuterskiöld; Margaret Walshe; Linköpings universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Parkinson’s disease; Intelligibility; Speech acoustics; Interaction; Communicative participation; Communication partner;

    Sammanfattning : Parkinson’s disease is a neurodegenerative disorder affecting dopamine production in the basal ganglia. It is a common cause of disability among elderly people. The main symptoms are tremor, rigidity, and bradykinesia, but there is a substantial individual variation of how the disease manifests itself. LÄS MER

  4. 4. Unpacking Digital Game-Based Learning : The complexities of developing and using educational games

    Författare :Björn Berg Marklund; Per Backlund; Henrik Engström; Anna-Sofia Alklind Taylor; Kristine Jørgensen; Högskolan i Skövde; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Educational games; Digital Game-Based Learning; case study; games in education; Humaniora-samhällsvetenskap; Humanities and Social sciences; Technology; Teknik; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Sammanfattning : Digital game-based learning has traditionally been examined from an ‘artefact-centric’ perspective that focuses on understanding how game design and principles of learning are, or can be, intertwined. These types of examinations have resulted in many descriptions of games’ educational potential, which has subsequently led to many types of arguments for why games should be used more extensively in formal education. LÄS MER

  5. 5. Eliciting User Experience Information in Early Design Phases. The CARE Approach to In-Vehicle UX

    Författare :Ingrid M Pettersson; Chalmers tekniska högskola; []
    Nyckelord :HUMANIORA; HUMANITIES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; user experience; evaluation; in-vehicle; autonomous vehicles; UX; design methods;

    Sammanfattning : Experience-rich input in early phases of a design process can offer valuable information and inspiration to designers. However, there are methodological challenges linked with efforts to understand future user experiences. LÄS MER