Sökning: "staged interaction"

Visar resultat 1 - 5 av 22 avhandlingar innehållade orden staged interaction.

  1. 1. TV:s nyhetsprogram som interaktion

    Författare :Helen Andersson; Bengt Nordberg; Hans Strand; Uppsala universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Scandinavian languages - general; Television news; news reading; news interviews; verbal interaction; non-verbal interaction; quasi-interaction; staged interaction; participation structure; contextualization cues; institutional discourse; Swedish; Nordiska språk - allmänt; Scandinavian languages; Nordiska språk; Nordiska språk; Scandinavian Languages;

    Sammanfattning : During the last third of the 20th century, Swedish public and social life underwent an informalization process. The television news programmes today display the results of this development (and other trends) involving more dramaturgic variation, interactive elements, informalization and "cosiness". LÄS MER

  2. 2. Sami tourism in Northern Sweden : Supply, demand and interaction

    Författare :Robert Pettersson; Ulf Wiberg; Dieter K Müller; Bruno Jansson; Thomas Hinch; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Social and economic geography; Indigenous Tourism; Sami; Sápmi; Tourism Supply; Tourism Demand; Stated Preference; Attitudes; Kulturgeografi; Human geography; Kulturgeografi; Social and Economic Geography; kulturgeografi; Human geography; economic geography;

    Sammanfattning : Indigenous tourism is an expansive sector in the growing tourism industry. The Sami people living in Sápmi in northern Europe have started to engage in tourism, particularly in view of the rationalised and modernised methods of reindeer herding. Sami tourism offers job opportunities and enables the spreading of information. LÄS MER

  3. 3. STOLT! : Om ungdomar, etniciteter och gemenskaper

    Författare :Layal Kasselias Wiltgren; Karin Aronsson; Karin Osvaldsson; Rickard Jonsson; Linköpings universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Ethnicity; identity; youth; categorization; positioning; multilingualism; nationality; Swedishness; humour; laughter; interaction; symbols; Etnicitet; identitet; ungdom; kategoriseringar; positioneringar; flerspråkighet; nationalitet; svenskhet; humor; skratt; samspel; symboler;

    Sammanfattning : Avhandlingen bygger på ett årslångt fältarbete i en högstadieskola i utkanten av Stockholm med fokus på hur ungdomar samspelar kring och uttrycker etnicitet, nationalitet och flerspråkighet. Alla ungdomar i studien har inom sina familjer, erfarenhet av migration, vilket innebär att de själva eller deras föräldrar har migrerat. LÄS MER

  4. 4. An Operatic Game Changer : The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera

    Författare :Hedvig Jalhed; John Potter; Mälardalens universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; artistic research; opera; interaction; immersion; performance; perception; game design; participation; spectatorship; aesthetics; Apollonian; Dionysian;

    Sammanfattning : How can live-performed chamber operas be conceptualized as immersive gameswith interactive features? This artistic study has resulted in a system model throughwhich degrees of immersion may be generated and analyzed from physical, social,and psychical stimuli. A differentiation of immersive modes has been made possi-ble by the framing of opera-making as game design. LÄS MER

  5. 5. An Operatic Game Changer: The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera

    Författare :Hedvig Jalhed; Göteborgs universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; artistic research; opera; interaction; immersion; performance; perception; game design; participation; spectatorship; aesthetics; Apollonian; Dionysian;

    Sammanfattning : How can live-performed chamber operas be conceptualized as immersive games with interactive features? This artistic study has resulted in a system model through which degrees of immersion may be generated and analyzed from physical, social, and psychical stimuli. A differentiation of immersive modes has been made possible by the framing of opera-making as game design. LÄS MER