Sökning: "game development process"

Visar resultat 1 - 5 av 41 avhandlingar innehållade orden game development process.

  1. 1. Being Local in a Global Industry : Game Localization from an Indie Game Development Perspective

    Författare :Marcus Toftedahl; Per Backlund; Henrik Engström; Olli Sotamaa; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; game development; localization; game development process; indie games; GAME Research Group; GAME Research Group;

    Sammanfattning : During recent years a rise of small, independent game developers have become a large part of the global game industry. These indie developers are often distributing their games using digital distribution with a self-publishing business model. LÄS MER

  2. 2. Alleviating anxiety in children with cancer facing radiotherapy : The creation of a serious game

    Författare :Catarina Cederved; Gunn Engvall; Gustaf Ljungman; Charlotte Ångström Brännström; Jon Back; Imelda Coyne; Uppsala universitet; []
    Nyckelord :anxiety; game design; participatory design; pediatric oncology; psychological preparation; proton radiotherapy; serious game; interdisciplinary research; Medicinsk vetenskap; Medical Science;

    Sammanfattning : Children undergoing radiotherapy (RT) can experience anxiety, and explaining the procedure through a serious game could be a means to alleviate anxiety. Children have the right to take part in research that concerns them. LÄS MER

  3. 3. Pretend that it is Real! Convergence Culture in Practice

    Författare :Marie Denward; Jay Bolter; Malmö högskola; []
    Nyckelord :media convergence; alternate reality games; broadcast television; pervasive games; culture of production; ethnography; game design; game development; transmedia storytelling; pervasive live action role-playing; fiction; reality; participatory culture; audience; interactivity; public service broadcasting; media studies;

    Sammanfattning : Mediekonvergens definieras och förklaras oftast som en teknisk och industriell företeelse, som den process där ny teknik anpassas till den befintliga medieindustrin och dess produktionskulturer. I dagens hybrida medielandskap kan mediekonvergens också beskrivas som den sociala process och de aktiviteter som medieanvändare deltar i när de rör sig mellan olika medier i jakt på underhållning och erfarenheter. LÄS MER

  4. 4. Approaches to energy efficient building development : studying under Chinese contexts

    Författare :Zhenhong Gu; Ronald Wennersten; Per Heiselberg; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Energy efficiency; China; Passive House; Low Exergy system; Built Environmental Assessment; LCA; Swedish housing; Hammarby Sjöstad; Eco-village; Game theory; System theory; Soft Systems Methodology; Environmental engineering; Miljöteknik;

    Sammanfattning : This thesis presents a general description of approaches to energy efficient building development under Chinese contexts. The purpose of the work is to discuss how Chinese building development can be approved from an energy saving perspective. Building development is a complicated process that relates to many stakeholders’ interests. LÄS MER

  5. 5. Games in Formal Educational Settings : Obstacles for the development and use of learning games

    Författare :Björn Berg Marklund; Per Backlund; Henrik Engström; Maurice Hendrix; Högskolan i Skövde; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Learning games; educational games; game development and use; Technology; Teknik;

    Sammanfattning : From the perspective of educators, games are viewed as a medium in which the younger generation both thrive and excel. Students navigate game environments with ease and regularly solve problems, engage in advanced collaborative efforts, and communicate complex concepts and strategies to one another during their private gaming sessions at home. LÄS MER