Sökning: "game education"

Visar resultat 16 - 20 av 62 avhandlingar innehållade orden game education.

  1. 16. Barns gemenskap i förskolan

    Författare :Pia-Maria Ivarsson; Sverker Lindblad; Gunilla Roos; Jan-Erik Johansson; Uppsala universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Education; Pedagogik; Education; Pedagogik;

    Sammanfattning : This study is about children’s communities. It is also about children’s everyday interaction in a pre-school setting and how they utilise interactional and institutional resources to construct peer communities and to group themselves within them. LÄS MER

  2. 17. Matematik och bildning : berättelse, gräns, tystnad : Mathematics and Liberal Education: narrative, limit, tacitness

    Författare :Lars Mouwitz; Göteborgs universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; mathematics; liberal education; notation; tacitness; understanding; narrative; modelling; metaphor; Bildung;

    Sammanfattning : Mathemathics and Liberal Education – narrative, limit, tacitness is a study of mathematics as a special human endeavour to grasp and understand the world. Mathematics is seen as a cultural activity related to other cultural phenomena as music, art and literature, but also as a very efficient modelling tool for science, economy and social organisation. LÄS MER

  3. 18. Mapping the Landscape of Digital Game-Based Learning in Swedish Compulsory and Upper Secondary Schools : Opportunities and Challenges for Teachers

    Författare :Melinda Máthé; Harko Verhagen; Mats Wiklund; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; digital game-based learning; digital game-based teaching; digital games; education and games; Information Society; informationssamhället;

    Sammanfattning : Interest in the use of digital games in education has been increasing over the past few decades. Advocates argue that digital games are powerful learning tools with the potential to support increased motivational, cognitive, behavioural, affective, physiological and social outcomes. However, empirical evidence for their effectiveness is mixed. LÄS MER

  4. 19. Knowledge at play. Studies of games as members’ matters : Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän

    Författare :Ulrika Bennerstedt; Göteborgs universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; digital games; collaborative gaming; gameplay; learning; skill; transfer; coordinated action; professionalization; game education; assessment; institutionalization; gaming literacy; ethnomethodology;

    Sammanfattning : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. LÄS MER

  5. 20. Gender, Ethnicity and Labor Market Disparities

    Författare :Magnus Rödin; Mahmood Arai; Lena Nekby; Tor Eriksson; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; immigration; employment; education; ethnic identity; discrimination; glass-ceiling; Economics; Nationalekonomi; Economics; nationalekonomi;

    Sammanfattning : Acculturation identity and employment among second and middle generation immigrants This paper explores the employment implications for individuals with a foreign background of identification to the ethnic group and to the majority culture. Results indicate that what matters for employment outcomes is an attachment to the majority culture while a strong attachment to the ethnic group is not per se detrimental for employment outcomes. LÄS MER