Sökning: "digital history"

Visar resultat 1 - 5 av 288 avhandlingar innehållade orden digital history.

  1. 1. Archaeological Challenges, Digital Possibilities : Digital Knowledge Development and Communication in Contract Archaeology

    Författare :Fredrik Gunnarsson; Bodil Petersson; Nicolo Dell'Unto; Linnéuniversitetet; []
    Nyckelord :HUMANIORA; HUMANITIES; Archaeology; Digital Archaeology; Digital Knowledge Development; Digital Communication; Digital Documentation; Sandby borg; Arkeologi; Digital arkeologi; Digital kunskapsutveckling; Digital kommunikation; Digital dokumentation; Sandby borg; Archaeology; Arkeologi;

    Sammanfattning : This research concerns the digitalisation of archaeology, with a focus on Swedish contract archaeology. The aim is to understand how the archaeological discipline relates to the change that digitalisation brings and human involvement in these processes. LÄS MER

  2. 2. Möte med det förflutna : digitaliserade primärkällor i historieundervisningen

    Författare :Karin Sandberg; Lotta Vikström; Thomas Nygren; Ann-Kristin Högman; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; History didactics; digitalized primary sources; historical thinking; historical empathy; contextualization; upper secondary school; didaktik; historieundervisning; digitaliserade primärkällor; historiskt tänkande; historisk empati; kontextualisering; gymnaiset; historia; History; pedagogik; Education;

    Sammanfattning : In recent years, the Swedish educational system has undergone considerable change. A new curriculum and swift digitization via the implementation of the "one-to-one" system have increased the call for new teaching methods in schools. LÄS MER

  3. 3. Afloat and Aflame. Deconstructing the Long 19th century Port City Gothenburg through Newspaper Archaeology

    Författare :Martina Hjertman; Göteborgs universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; historical archaeology; digital history; media history; newspaper archaeology; newspaper studies; urbanity; marginality; othering; suburb; discourse; worldmaking; counter-narrative; counter- voice; modern era; port city; slum; those ‘of little note’; fire; travelogues; Göteborg; Majorna;

    Sammanfattning : In line with the international historical-archaeological discipline, this study aims to increase knowledge of marginalising processes and disenfranchised groups in the past and to contribute to the recognised Swedish need to augment the know-how of researching people ‘of little note’ in urban environments. The study aspires a theoretically engaged empirical alternative for developing new knowledge about urban places which are not possible to excavate or where archaeological data is insufficient, while evincing how digitized historical newspapers can step in as a multifaceted historical- archaeological source. LÄS MER

  4. 4. Det digitala uppdraget : Om uppdragsarkeologins möjligheter att skapa relevant kunskap i ett digitalt samhälle

    Författare :Fredrik Gunnarsson; Bodil Petersson; Isto Huvila; Linnéuniversitetet; []
    Nyckelord :HUMANIORA; HUMANITIES; Archaeology; Contract Archaeology; Digital Practice; Digital Archaeology; Digital Knowledge Production; Knowledge Development; Science and Technology Studies; Arkeologi; uppdragsarkeologi; digital praktik; digital arkeologi; digital kunskapsproduktion; kunskapsutveckling; Science and Technology Studies; Archaeology; Arkeologi;

    Sammanfattning : The aim of this work is to shed new light on the conditions under which knowledgeproduction in Swedish contract archaeology is realised, within a digitalised system.The purpose is to build a platform to further develop the system, with the aim ofmaking contract archaeology more relevant for society. LÄS MER

  5. 5. Digitala drömmar och industriell utveckling : en studie av den svenska dator- och tv-spelsindustrin 1980-2010

    Författare :Ulf Sandqvist; Lena Andersson-Skog; Eskil Ekstedt; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Economic history; Business history; Sweden; Game industry; Game development; Digital games; Computer and video games; Industry Life Cycle; Creative destruction; Modularity.; Economic history; Ekonomisk historia; ekonomisk historia; Economic History;

    Sammanfattning : The aim of this thesis is to explore and analyse the development of the Swedish video and computer game industry. The main focus is on the Swedish game development industry. The research was conducted with two different methods. LÄS MER