Sökning: "Julian Togelius"
Hittade 4 avhandlingar innehållade orden Julian Togelius.
1. Exploring Game Design through Human-AI Collaboration
Sammanfattning : Game design is a hard and multi-faceted task that intertwines different gameplay mechanics, audio, level, graphic, and narrative facets. Games' facets are developed in conjunction with others with a common goal that makes games coherent and interesting. LÄS MER
2. Exploring the Dynamic Properties of Interaction in Mixed-Initiative Procedural Content Generation
Sammanfattning : As AI develops, grows, and expands, the more benefits we can have from it. AI is used in multiple fields to assist humans, such as object recognition, self-driving cars, or design tools. However, AI could be used for more than assisting humans in their tasks. LÄS MER
3. A Multi-Agent Potential Field Based Approach for Real-Time Strategy Game Bots
Sammanfattning : Computer games in general and Real-Time Strategy (RTS) games in particular provide a rich challenge for both human- and computer controlled players, often denoted as bots. The player or bot controls a large number of units that have to navigate in partially unknown dynamic worlds to pursue a goal. LÄS MER
4. Reinforcement Learning for Improved Utility of Simulation-Based Training
Sammanfattning : Team training in complex domains often requires a substantial number of resources, e.g. vehicles, machines, and role-players. For this reason, it may be difficult to realise efficient and effective training scenarios in a real-world setting. LÄS MER