Sökning: "Service Recommendation"
Visar resultat 1 - 5 av 11 avhandlingar innehållade orden Service Recommendation.
1. Creating & Enabling the Useful Service Discovery Experience : The Perfect Recommendation Does Not Exist
Sammanfattning : We are rapidly entering a world with an immense amount of services and devices available to humans and machines. This is a promising future, however there are at least two major challenges for using these services and devices: (1) they have to be found and (2) after being found, they have to be selected amongst. LÄS MER
2. Context-Aware Optimized Service Selection with Focus on Consumer Preferences
Sammanfattning : Cloud computing, mobile computing, Service-Oriented Computing (SOC), and Software as a Service (SaaS) indicate that the Internet emerges to an anonymous service market where service functionality can be dynamically and ubiquitously consumed. Among functionally similar services, service consumers are interested in the consumption of the services which perform best towards their optimization preferences. LÄS MER
3. Unchaining Microservice Chains : Machine Learning Driven Optimization in Cloud Native Systems
Sammanfattning : As the cloud native landscape flourishes, microservices emerge as a central pillar for contemporary software development, enabling agility, resilience, and scalability in modern computing environments. While these modular services promise opportunities, particularly in the transformative ecosystem of 5G and beyond, they also introduce a myriad of complexities. LÄS MER
4. Performance Modelling and Simulation of Service Chains for Telecom Clouds
Sammanfattning : New services and ever increasing traffic volumes require the next generation of mobile networks, e.g. 5G, to be much more flexible and scalable. The primary enabler for its flexibility is transforming network functions from proprietary hardware to software using modern virtualization technologies, paving the way of virtual network functions (VNF). LÄS MER
5. Learning as a patient : What and how individuals want to learn when preparing for surgery, and the potential use of serious games in their education
Sammanfattning : Introduction: Surgical patients need knowledge to participate in their own care and to engage in self-care behaviour in the perioperative period which is important for their recovery. Patient education facilitates such knowledge acquisition and several methods can be used to facilitate it, for example, face-to-face education and brochures or using information technology such as website or computer games. LÄS MER