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Visar resultat 1 - 5 av 20 avhandlingar som matchar ovanstående sökkriterier.
1. Reinforcement Learning for Active Visual Perception
Sammanfattning : Visual perception refers to automatically recognizing, detecting, or otherwise sensing the content of an image, video or scene. The most common contemporary approach to tackle a visual perception task is by training a deep neural network on a pre-existing dataset which provides examples of task success and failure, respectively. LÄS MER
2. Skuggor av sanning : Tidig svensk radiologi och visuell kultur
Sammanfattning : The present study deals with the introduction and reception of x-ray images in Sweden around 1900. The general aim is to investigate two cultural contexts of the early x-ray image. It is shown that during the initial years x-ray images were wedded with photographs and film in an expanding mass visual culture. LÄS MER
3. The Use of 2D and 3D Displays in Military Settings
Sammanfattning : The purpose of this thesis is to evaluate the possibilities of using 3D perspective displays in different military settings, and to illustrate the limitations of 3D displays, that is, when 2D displays are to be preferred. More specifically, this thesis explores (a) readability during vibrations, (b) perception aspects on perspective aircraft displays, and (c) the value of spatial cues in 3D air traffic displays in military settings. LÄS MER
4. Learning visual perception for autonomous systems
Sammanfattning : In the last decade, developments in hardware, sensors and software have made it possible to create increasingly autonomous systems. These systems can be as simple as limited driver assistance software lane-following in cars, or limited collision warning systems for otherwise manually piloted drones. LÄS MER
5. The Novelty in the Uncanny : Designing Interactions to Change First Impressions
Sammanfattning : In 1970, Japanese researcher Masahiro Mori published a seminal paper where he hypothesized that robots that appear human-like but are still distinguishable from being human would not attract people towards them, but instead cause an uncanny sensation. This phenomenon, known as the uncanny valley effect, has been widely studied within the social robotics community, and a multitude of experiments have since been conducted supporting Mori's hypothesis. LÄS MER