Sökning: "virtual reality"

Visar resultat 6 - 10 av 177 avhandlingar innehållade orden virtual reality.

  1. 6. User Modeling for Adaptive Virtual Reality Experiences : Personalization from Behavioral and Physiological Time Series

    Författare :Luis Quintero; Uno Fors; Lijffijt Jefrey; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; virtual reality; VR; machine learning; ML; user modeling; personalization; wearable; heart rate; HRV; biosensors; movement; behavioral; user experience; UX; spatial computing; metaverse; extended reality; XR; data- och systemvetenskap; Computer and Systems Sciences;

    Sammanfattning : Research in human-computer interaction (HCI) has focused on designing technological systems that serve a beneficial purpose, offer intuitive interfaces, and adapt to a person's expectations, goals, and abilities. Nearly all digital services available in our daily lives have personalization capabilities, mainly due to the ubiquity of mobile devices and the progress that has been made in machine learning (ML) algorithms. LÄS MER

  2. 7. Virtual reality exposure therapy for spider phobia

    Författare :Alexander Miloff; Per Carlbring; Lena (Lotta) Reuterskiöld; Nexhmedin Morina; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Specific phobia; spider phobia; spider; fear; anxiety; virtual reality; exposure therapy; automated; alliance; psychometric; factor analysis; virtual therapist; RCT; randomized; non-inferiority; clinical trial; dissemination; 12-month follow-up; Psychology; psykologi;

    Sammanfattning : Exposure therapy for specific phobia involving systematic and repeated presentation of an aversive stimuli or situation is a highly effective treatment for reducing fear and anxiety. Dissemination of this evidence-based treatment has proved challenging, however, and for over 20 years an alternative method of delivery using virtual reality technology has been explored with positive results. LÄS MER

  3. 8. Virtual worlds and social interaction design

    Författare :Mikael Jakobsson; Erik Stolterman; Ralph Schroeder; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Interaction design; virtual worlds; massively multiplayer online games; internet studies; computer mediated communication; virtual reality; virtual ethnography; human-computer interaction; interacture; social interaction design; Informatics; Informatik;

    Sammanfattning : This dissertation is a study of social interaction in virtual worlds and virtual world design. A virtual world is a synchronous, multi-user system that offers a persistent spatial environment for iconically represented participants. Together, these form an example of social interaction design. LÄS MER

  4. 9. In Real Life (Or Elsewhere) : om kreativa processer och parallella verkligheter i dokumentärfilm

    Författare :Kirsi Nevanti; Ylva Gislén; Holmquist PeÅ; Jonna Bornemark; Stockholms konstnärliga högskola; []
    Nyckelord :HUMANIORA; HUMANITIES; ethics documentary film; situational understanding; authenticity; reality; parallel realities; creative processes; know thyself; Images and the Worlds of Being; A Shift Between Worlds; director; film team; world; in real life or elsewhere ; IRL; VR; Virtual Reality; AR; Augmented Reality; life as stage manager; reflections on space; journey; snippet of time; interpretation of reality; protagonist; cinema; cinematic means; universe; imagination; artistic research; presence of the camera; existence; the act of seeing; visual knowledge; intuition; practical knowledge; communication; fictional; gender bending; identity; visual art; vantage point; unreality; art; vision; photography; cinematography; sound design; editing; directing; life science; Performativa och mediala praktiker; Performative and media based practices;

    Sammanfattning : Reality isn’t what it appears to be. Contexts are not always clear and visible. People don’t always say what they really mean. And they don’t always mean what they say. LÄS MER

  5. 10. Virtual Reality Technology for Factory Layout Planning

    Författare :Liang Gong; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; 3D Laser Scanning; Factory Layout Planning; Virtual Reality; Virtual Factory Modelling;

    Sammanfattning : Factory layout planning (FLP) has been a long-standing area that largely influences the overall productivity of the manufacturing practice. Today’s manufacturing industry faces great challenges owing to an increasing awareness of environmental concerns and the trend-shift from mass production to mass customization. LÄS MER