Sökning: "video gaming"

Visar resultat 6 - 10 av 21 avhandlingar innehållade orden video gaming.

  1. 6. Knowledge at play. Studies of games as members’ matters : Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän

    Författare :Ulrika Bennerstedt; Göteborgs universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; digital games; collaborative gaming; gameplay; learning; skill; transfer; coordinated action; professionalization; game education; assessment; institutionalization; gaming literacy; ethnomethodology;

    Sammanfattning : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. LÄS MER

  2. 7. The next level : video gaming, cognition and motivation in surgical simulator training

    Författare :Marcus Schlickum; Karolinska Institutet; Karolinska Institutet; []
    Nyckelord :;

    Sammanfattning : Image guided surgery uses small incisions or existing entry ports of the body in order to decrease surgical trauma which will hopefully lead to less infections, complications and number of days needed in the hospital. It is associated with great difficulties and a steep learning curve due to several reasons such as inverted movements and 2D representation of the operating area. LÄS MER

  3. 8. Motion interactive games for children with motor disorders : motivation, physical activity, and motor control

    Författare :Marlene Sandlund; Charlotte Häger; Eva Lindh Waterworth; Lena-Karin Erlandsson; Ann-Christin Eliasson; Umeå universitet; []
    Nyckelord :MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; Children; parents; cerebral palsy; physical training; home training; motivation; physical activity; motor control; virtual reality; video games.; Physiotherapy; Sjukgymnastik fysioterapi; sjukgymnastik; Physiotherapy;

    Sammanfattning : As motion interactive games have become more widespread the interest in using these games in rehabilitation of children with motor disorders has increased among both clinical professionals and the families of these children. The general aim of this thesis was to evaluate the feasibility of using interactive games in rehabilitation of children to promote motivation for practice, physical activity, and motor control. LÄS MER

  4. 9. A Holistic View of QoE for Multimedia Streaming

    Författare :Omer Nawaz; Markus Fiedler; Siamak Khatibi; Mirko Sužnjević; Blekinge Tekniska Högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; QoE metrics; Video quality assessments; AVC performance; mobile codecs efficiency; QoE IFs; Telekommunikationssystem; Telecommunication Systems;

    Sammanfattning : Internet access has evolved in the last decade with the availability of smart handheld devices and high bandwidth offered by mobile networks at reduced costs. Multimedia traffic primarily video became the main share of global Internet traffic due to the popularity of multimedia supported social applications, online gaming, and IPTV. LÄS MER

  5. 10. Towards a Low Latency Internet: Understanding and Solutions

    Författare :Mohammad Rajiullah; Anna Brunstrom; Pasi Sarolahti; Karlstads universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; latency; traffic classification; slow-start; TCP; SCTP; PR-SCTP; NR-SACKs; event logging; performance evaluation; Datavetenskap; Computer Science;

    Sammanfattning : Networking research and development have historically focused on increasing network throughput and path resource utilization, which particularly helped bulk applications such as file transfer and video streaming. Recent over-provisioning in the core of the Internet has facilitated the use of interactive applications like interactive web browsing, audio/video conferencing, multi- player online gaming and financial trading applications. LÄS MER