Sökning: "video game industry"

Visar resultat 11 - 11 av 11 avhandlingar innehållade orden video game industry.

  1. 11. Behavior Trees in Robotics

    Författare :Michele Colledanchise; Petter Ögren; Dimos Dimarogonas; Yiannis Karayiannidis; Dana Nau; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Computer Science; Datalogi;

    Sammanfattning : Behavior Trees (BTs) are a Control Architecture (CA) that was invented in the video game industry, for controlling non-player characters. In this thesis we investigate the possibilities of using BTs for controlling autonomous robots, from a theoretical as well as practical standpoint. LÄS MER