Avancerad sökning

Visar resultat 1 - 5 av 11 avhandlingar som matchar ovanstående sökkriterier.

  1. 1. Digitala drömmar och industriell utveckling : en studie av den svenska dator- och tv-spelsindustrin 1980-2010

    Författare :Ulf Sandqvist; Lena Andersson-Skog; Eskil Ekstedt; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Economic history; Business history; Sweden; Game industry; Game development; Digital games; Computer and video games; Industry Life Cycle; Creative destruction; Modularity.; Economic history; Ekonomisk historia; ekonomisk historia; Economic History;

    Sammanfattning : The aim of this thesis is to explore and analyse the development of the Swedish video and computer game industry. The main focus is on the Swedish game development industry. The research was conducted with two different methods. LÄS MER

  2. 2. Industrial Phantasmagoria : Subcultural Interactive Cinema Meets Mass-Cultural Media of Simulation

    Författare :Mikolaj Dymek; Mats Engwall; Claes Gustafsson; Alf Rehn; Saara Taalas; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; video game industry; computer game industry; video games; computer games; cultural industries; media industries; cultural economy; game studies; literary theory; ludology; narratology; interactive cinema; simulational media; ergodic literature; cybertext; interactive narrative; business studies; industrial economy; hardcore gaming; casual gaming; subcultural industries; Industrial engineering and economy; Industriell teknik och ekonomi;

    Sammanfattning : The video game industry has in three decades gone from a garage hobby to a global multi-billion euro media industry that challenges the significantly older and established cultural industries. After decades of explosive growth the industry surprisingly finds itself in a crisis – in terms of sales, future trajectories and creative paradigms. LÄS MER

  3. 3. Digital internationalization of SMEs : A phenomenon-based study on the video game industry

    Författare :Kevin Walther; Desirée Blankenburg Holm; David Sörhammar; Martin Johanson; Cecilia Lindh; Uppsala universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; digital internationalization; digital economy; video game industry; digital platforms; online community engagement; born global firms;

    Sammanfattning : Digital technologies, platforms, and infrastructure have changed how business is conducted in many industries. In particular, digital platforms have evolved as a facilitator of internationalization of small-and medium-sized enterprises (SMEs). LÄS MER

  4. 4. Managing Digital Open Innovation with User Communities : A Study of Community Sensing and Product Openness Capabilities in the Video Game Industry

    Författare :Peter Ek; David Sörhammar; Peter Thilenius; Daniel Tolstoy; Uppsala universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; User communities; open innovation; dynamic capabilities; video game industry; Business Studies; Företagsekonomi;

    Sammanfattning : Digital and open innovation has changed how product innovation occur and how it is managed by firms. Digital technology as an enabler of increasingly distributed innovation processes has in particular impacted firms’ abilities to draw on, and leverage, large numbers of external users and user communities to develop their offerings. LÄS MER

  5. 5. Digitala drömmar : en studie av den svenska dator- och tv-spelsbranschen 1980-2005

    Författare :Ulf Sandqvist; Lena Andersson-Skog; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Economic history; Sweden; Computer games; Video games; Game industry; Game development; Economic history; Ekonomisk historia;

    Sammanfattning : This licentiate thesis describes the development of the Swedish computer and video game industry. The main focus is on the Swedish game development industry. Little research on the industry has been done and the purpose is to define the companies involved and to create an initial overview of the development of the industry. LÄS MER