Sökning: "vara-i-världen"

Hittade 3 avhandlingar innehållade ordet vara-i-världen.

  1. 1. Skolans levda rum och lärandets villkor : Meningsskapande i montessoriskolans fysiska miljö

    Författare :Eva-Maria Tebano Ahlquist; Tore West; Christina Gustafsson; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Montessori education; Maria Montessori; the school’s physical environment; life-world; lived space; lived body; being-in-the-world; embodiment; meaning making; pre-school; lower secondary school; Montessoripedagogik; Maria; Montessori; skolans fysiska miljö; livsvärld; det levda rummet; den levda kroppen; vara-i-världen; införlivande; meningsskapande; förskola; grundskola; Didactics; didaktik;

    Sammanfattning : This study examines the school’s physical environment as a place of learning, and takes its starting point in the phenomenology movement, inspired both by Merleau-Ponty’s thesis of man’s physical relation to the world and by the existential analysis represented by Heidegger which implies a mutual relationship between man and the world.Such a view rejects a standpoint which describes man as being divided between a material body and a thinking soul. LÄS MER

  2. 2. Make difference : Deafness and video technology at work

    Författare :Rebekah Cupitt; Ann Lantz; Per-Anders Forstorp; Minna Räsänen; Karen Nakamura; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; deaf culture; technology; intra-actions; video meetings; materiality visuality; alterity; dövkultur; videomötesteknik; intra-aktioner; videomöten; materialitet; olikhet; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : Video meetings are a regular part of work at Swedish television’s editorial for programming in Swedish Sign Language (SVT Teckenspråk). In the process of creating television programming in Swedish Sign Language, SVT employees communicate with and through technologies. LÄS MER

  3. 3. Designing Monstrous Experiences Through Soma Design

    Författare :Pavel Karpashevich; Kristina Höök; Pedro Sanches; Jordi Solsona; Mark Blythe; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; soma design; first-person perspective; monster; monstrous experiences; shape-changing; restrictions; uncomfortable experiences; wearable technologies; soma design; förstapersonsperspektiv; monster; monstruösa upplevelser; formförändrande; begränsningar; obekväma upplevelser; kroppsnära teknik; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : There is currently a wave of research and development of novel on-body technologies and materials, including shape-changing technologies to be worn on or used close to the body. Traditional interaction design methods and interface models are not always a good fit for designing meaningful interactions with these technologies as they primarily interact with our somatic selves—not our language-oriented, symbol-processing ways of being in the world. LÄS MER