Sökning: "teknik utmaningar"

Visar resultat 1 - 5 av 274 avhandlingar innehållade orden teknik utmaningar.

  1. 1. Systematiskt säkerhetsarbete och beslutsfattande : - att förstå, förklara och förbättra

    Författare :Per Gustafson; Ergonomi och aerosolteknologi; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; arbetarskydd; teknik;

    Sammanfattning : Sekuritet eller den säkerhet i samma betydelse som engelskans security, handlar om det verksamhetsskydd för organisation, medarbetare och övriga som behövs för att motverka fara, skada, förlust eller brott. Sekuritet är därmed en fråga om trygghet. LÄS MER

  2. 2. Perspectives on Modeling and Simulation of Urban Systems with Multiple Actors and Subsystems

    Författare :Elhabib Moustaid; Sebastiaan Meijer; Gunnar Flötteröd; S Rajagopalan; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Simulation Modeling; Urban Systems; Expert Knowledge; Complexity Science; Mathematical Modeling; Second Order Effects.; Simulering och modellering; urbana system; expertkunskap; Komplexitetsvetenskap; matematisk modellering; andra graden effekt; Teknik och hälsa; Technology and Health;

    Sammanfattning : Cities are the spaces of the interaction between social, physical, political, and economic entities, which makes planning and intervening in such systems difficult. Urban systems are complex adaptive systems in that their behaviours are often the result of the interaction of their components. LÄS MER

  3. 3. Unpacking Digital Game-Based Learning : The complexities of developing and using educational games

    Författare :Björn Berg Marklund; Per Backlund; Henrik Engström; Anna-Sofia Alklind Taylor; Kristine Jørgensen; Högskolan i Skövde; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Educational games; Digital Game-Based Learning; case study; games in education; Humaniora-samhällsvetenskap; Humanities and Social sciences; Technology; Teknik; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Sammanfattning : Digital game-based learning has traditionally been examined from an ‘artefact-centric’ perspective that focuses on understanding how game design and principles of learning are, or can be, intertwined. These types of examinations have resulted in many descriptions of games’ educational potential, which has subsequently led to many types of arguments for why games should be used more extensively in formal education. LÄS MER

  4. 4. När lärare formar ett nytt ämnesinnehåll : intentioner, förutsättningar och utmaningar med att införa programmering i skolan

    Författare :Peter Vinnervik; Maria Berge; Johan Lithner; Jan Erik Moström; Arnold Pears; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; programming; compulsory school; curriculum analysis; curriculum enactment; curriculum reform; challenges; technology education; programmering; grundskola; läroplansanalys; läroplansreform; undervisning; utmaningar; teknik; pedagogiskt arbete; educational work;

    Sammanfattning : In March 2017, programming was introduced in the Swedish school curriculum. The reform was formally enacted in July 2018. Research shows that teachers enacting curriculum reform practices encounter various challenges. LÄS MER

  5. 5. Simulation-based multi-objective optimization for reconfigurable manufacturing systems : Reconfigurability, manufacturing, simulation, optimization, RMS, multi-objective, knowledge discovery

    Författare :Carlos Alberto Barrera Diaz; Amos Ng; Tehseen Aslam; Amir Nourmohammadi; Thomas Ditlev Brunø; Högskolan i Skövde; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Virtual Production Development VPD ; Virtual Production Development VPD ; VF-KDO; VF-KDO;

    Sammanfattning : In today’s global and aggressive market system, for manufacturing companies to remain competitive, they must manufacture high-quality products that can be produced at a low cost; they also must respond efficiently to customers’ predictable and unpredictable needs and demand variations. Increasingly shortened product lifecycles, as well as product customization degrees, lead to swift changes in the market that need to be supported by capable and flexible resources able to produce faster and deliver to the market in shorter periods while maintaining a high degree of cost-efficiency. LÄS MER