Sökning: "spel historia"

Visar resultat 1 - 5 av 7 avhandlingar innehållade orden spel historia.

  1. 1. Låtsaskrigen : föreställningar om krig, maskulinitet och historia i krigsspel under 200 år

    Författare :Tomas Karlsson; Finn Arne Jörgensen; Esbjörn Larsson; Umeå universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Wargame; masculinity; gender studies; history; computer games; video games; board games; miniature games; history culture; media archeology; media war; mediation; authenticity; simulation; play; military history; Reisswitz; Game Studies; counter factual history; historical accounts; warriors; krigsspel; historia; maskulinitet; dataspel; brädspel; historiekultur; simulering; militärhistoria; kontrafaktik; spel; genusvetenskap; history and history teaching; historia med didaktisk inriktning;

    Sammanfattning : This thesis investigates how different wargames relate to notions of war, masculinity and history. It poses the question how the concept of authenticity is used in relation to wargames portrayal of war, masculinity and history. The outline of the thesis is chronological, spanning roughly from the 19th century to the present. LÄS MER

  2. 2. Synd och skam : ogifta mödrar på svensk landsbygd 1680-1880

    Författare :Marie Lindstedt Cronberg; Historia; []
    Nyckelord :HUMANIORA; HUMANITIES; religious misdemeanour; honour and shame; illegitimate children; court records; extra-marital sexuality; gender; Tidig modern historia till ca. 1800 ; Contemporary history circa 1800 to 1914 ; sexual offences; Sweden; Modern history up to circa 1800 ; 1680-1880; Modern historia ca. 1800-1914 ; utomäktenskaplig sexualitet; ogifta mödrar; utomäktenskapliga barn; rättsfall; historia; 1600-tal; 1700-tal; 1800-tal; lagstiftning; barnamordsplakat;

    Sammanfattning : The situation of unmarried mothers in Swedish rural society during 1680–1880 is the subject of this thesis. It focuses on the judicial and religious discourse concerning extra-marital sexuality. The state felt duty-bound to control extra-marital sexuality, and this resulted in a dynamic legislative arena. LÄS MER

  3. 3. Nationen på spel. Kropp, kön och svenskhet i populärpressens representationer av olympiska spel 1948-1972

    Författare :Helena Tolvhed; Historia; []
    Nyckelord :HUMANIORA; HUMANITIES; cultural history; sports media; nationalism; popular culture; ethnicity; intersektionalitet; gender; massmedia; femininity; masculinity; cold war; discourse; Olympic Games; Sweden; 1960-talet.;

    Sammanfattning : In this thesis, I study representations of summer and winter Olympic Games and Olympic athletes in six Swedish popular magazines 1948-1972. The purpose is to examine the forms of identity produced within the nation as an “imagined community”, in discursive processes where gender, sexuality, ”race”/ ethnicity, class and age/generation intersect and mutually construct each other. LÄS MER

  4. 4. Bending the Kuznets Curve - Wrenching and Levelling Forces during Agricultural Transformation in Taiwan and Chile

    Författare :Martin Andersson; Ekonomisk-historiska institutionen; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Chile; Taiwan; initial conditions; agricultural transformation; wrenching and levelling forces; the Kuznets Curve; Economic growth; income distribution; Social and economic history; Ekonomisk och social historia;

    Sammanfattning : What are the effects of growth on equality in a long-term perspective? What are the effects of different patterns of equality on subsequent growth? And why are these questions relevant for the understanding of economic development? These are the overriding questions posed in the dissertation. They are addressed in the context of long-term change from economic backwardness to modern economic growth by examining the processes of agricultural transformation of two successful growth achievers -- Taiwan and Chile. LÄS MER

  5. 5. Minoan games and game boards

    Författare :Niklas Hillbom; Antikens kultur och samhällsliv; []
    Nyckelord :HUMANIORA; HUMANITIES; game; game board; cup-holes; Kernos; marker; astragalos; dice; Mallia; Phaistos; Gournia; Khania; ritual; cultural contacts; Ancient history; Antikens och forntidens historia; Arkeologi; Archaeology; Crete; Minoan; Knossos; gaming piece; knuckle bones;

    Sammanfattning : The old, world-wide phenomenon of playing board games has received little attention among scholars studying the ancient cultures. This thesis collects and analyses game-related material from Bronze Age Crete, defines the field of research and provides a framework with definitions and typologies. LÄS MER