Sökning: "spel digital"

Visar resultat 1 - 5 av 10 avhandlingar innehållade orden spel digital.

  1. 1. Unpacking Digital Game-Based Learning : The complexities of developing and using educational games

    Författare :Björn Berg Marklund; Per Backlund; Henrik Engström; Anna-Sofia Alklind Taylor; Kristine Jørgensen; Högskolan i Skövde; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Educational games; Digital Game-Based Learning; case study; games in education; Humaniora-samhällsvetenskap; Humanities and Social sciences; Technology; Teknik; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Sammanfattning : Digital game-based learning has traditionally been examined from an ‘artefact-centric’ perspective that focuses on understanding how game design and principles of learning are, or can be, intertwined. These types of examinations have resulted in many descriptions of games’ educational potential, which has subsequently led to many types of arguments for why games should be used more extensively in formal education. LÄS MER

  2. 2. Beyond Education and Society : On the Political Life of Education for Sustainable Development

    Författare :Stefan L. Bengtsson; Leif O. Östman; David O. Kronlid; Karin Hjälmeskog; Thomas Popkewitz; Sharon Todd; Uppsala universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; education; ESD; environmental education; Education for Sustainable Development; sustainability; policy; education policy; globalisation; globalization; hegemony; discourse; space; antagonism; political; politics; temporality; beyond; mutation; rhizome; rhizomic; play; Laclau; utbildning; UHU; miljöundervisning; utbildning för hållbar utveckling; hållbar utvecking; politik; policy; utbildningspolicy; globalisering; hegemoni; diskurs; antagonism; temporalitet; mutation; rhizome; spel; Laclau; Curriculum Studies; Didaktik;

    Sammanfattning : The objective of this dissertation is to develop a theoretical and analytical framework for understanding the political in education from a social and global perspective. With this objective in mind, it employs an empirical engagement and theoretical reflection on how this political can be seen to emerge in policy making on Education for Sustainable Development (ESD). LÄS MER

  3. 3. Knowledge at play. Studies of games as members’ matters : Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän

    Författare :Ulrika Bennerstedt; Göteborgs universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; digital games; collaborative gaming; gameplay; learning; skill; transfer; coordinated action; professionalization; game education; assessment; institutionalization; gaming literacy; ethnomethodology;

    Sammanfattning : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. LÄS MER

  4. 4. Spelet om musiken - Unga musiker spelar digitala musikspel : The game about the music: Young musicians playing digital music games

    Författare :Jens Ideland; Göteborgs universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Digitala lärandemiljöer; Spel och lärande; Affordanser; Inramningar; Musikutbildning;

    Sammanfattning : Under de senaste årtiondena har många spelutvecklare, utbildare och forskare argumenterat för att digitala spel bör användas som miljöer för lärande. Vanliga argument har varit att spel är säkra zoner där misslyckanden inte får allvarliga konsekvenser och att spelare kan upptäcka och lära sig se aktiviteter från de professionellas synvinkel. LÄS MER

  5. 5. Internet use and digital participation in everyday life : Adolescents and young adults with intellectual disabilities

    Författare :Kristin Alfredsson Ågren; Helena Hemmingsson; Anette Kjellberg; Darren Chadwick; Linköpings universitet; []
    Nyckelord :MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES;

    Sammanfattning : Background: Internet use is an integral part of everyday life in contemporary society, especially among young people. It is used to perform activities in everyday life by an increasing proportion of the population. LÄS MER