Sökning: "spectacles"
Visar resultat 1 - 5 av 7 avhandlingar innehållade ordet spectacles.
1. How visual ergonomics interventions influence health and performance - with an emphasis on non-computer work tasks
Sammanfattning : Visual ergonomics evaluations and interventions were performed on non-computer work tasks at recycling facilities, post sorting facilities and operating theatres. The results can to some extent be applicable to other professions and workplaces. LÄS MER
2. Amblyopia in children : therapy and follow-up
Sammanfattning : Amblyopia, the leading cause of unilateral visual impairment in children, is caused by inadequate stimulation of the visual system during the sensitive periods of visual development in childhood. Cataract, anisometropia and strabismus are well-known causes of amblyopia. LÄS MER
3. Vision Beyond the Fovea: Evaluation and Stimuli Properties
Sammanfattning : This research is about evaluating vision in the periphery. Peripheral vision is of fundamental importance in the performance of our everyday activities. The aim of this thesis is to develop methods suitable for the evaluation of peripheral vision and to assess how different visual functions vary across the visual field. LÄS MER
4. An Operatic Game Changer : The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera
Sammanfattning : How can live-performed chamber operas be conceptualized as immersive gameswith interactive features? This artistic study has resulted in a system model throughwhich degrees of immersion may be generated and analyzed from physical, social,and psychical stimuli. A differentiation of immersive modes has been made possi-ble by the framing of opera-making as game design. LÄS MER
5. An Operatic Game Changer: The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera
Sammanfattning : How can live-performed chamber operas be conceptualized as immersive games with interactive features? This artistic study has resulted in a system model through which degrees of immersion may be generated and analyzed from physical, social, and psychical stimuli. A differentiation of immersive modes has been made possible by the framing of opera-making as game design. LÄS MER