Sökning: "skepu"
Hittade 5 avhandlingar innehållade ordet skepu.
1. Skeleton Programming for Heterogeneous GPU-based Systems
Sammanfattning : In this thesis, we address issues associated with programming modern heterogeneous systems while focusing on a special kind of heterogeneous systems that include multicore CPUs and one or more GPUs, called GPU-based systems.We consider the skeleton programming approach to achieve high level abstraction for efficient and portable programming of these GPU-based systemsand present our work on SkePU library which is a skeleton library for these systems. LÄS MER
2. Designing a Modern Skeleton Programming Framework for Parallel and Heterogeneous Systems
Sammanfattning : Today's society is increasingly software-driven and dependent on powerful computer technology. Therefore it is important that advancements in the low-level processor hardware are made available for exploitation by a growing number of programmers of differing skill level. LÄS MER
3. Contributions to Simulation of Modelica Models on Data-Parallel Multi-Core Architectures
Sammanfattning : Modelica is an object-oriented, equation-based modeling and simulation language being developed through an international effort by the Modelica Association. With Modelica it is possible to build computationally demanding models; however, simulating such models might take a considerable amount of time. LÄS MER
4. Pattern-based Programming Abstractions for Heterogeneous Parallel Computing
Sammanfattning : Contemporary computer architectures utilize wide multi-core processors, accelerators such as GPUs, and clustering of individual computers into complex large-scale systems. These hardware trends are prevalent across computers of all sizes, from the largest supercomputers down to the smallest mobile phones. LÄS MER
5. Performance-aware Component Composition for GPU-based systems
Sammanfattning : This thesis addresses issues associated with efficiently programming modern heterogeneous GPU-based systems, containing multicore CPUs and one or more programmable Graphics Processing Units (GPUs). We use ideas from component-based programming to address programming, performance and portability issues of these heterogeneous systems. LÄS MER