Avancerad sökning
Hittade 5 avhandlingar som matchar ovanstående sökkriterier.
1. On Modeling and Implementing Shopfloor Control Systems
Sammanfattning : One of the key factors that hold shopfloor control (SFC) software evolution back is the exorbitant cost, time, complexity, and inflexibility of developing customized SFC software solutions. The development and maintenance life-cycle of SFC software is characterized by lock-in problems. LÄS MER
2. Det omöjliggjorda entreprenörskapet : Om förnyelsekraft och företagsamhet på golvet
Sammanfattning : There is nothing particularly revolutionary about the assertion that organisations today must be more entrepreneurial. However, one could rightly claim that interest was previously directed primarily at the anonymous organisation (as in Corporate Entrepreneurship) or executives at various organisational levels (as in intrapreneurship). LÄS MER
3. Bio-Inspired Self-Organising Architecture for Cyber-Physical Manufacturing Systems
Sammanfattning : The refinement in consumer's requirements and the fast paced development of socio-technical systems, are promoting, increasingly globalized markets with a high demand for fast time-to-market, sustainable, high quality and highly customized, or even personalized, low priced products. This new reality is forcing companies to change and adapt their business strategies, so that they can quickly and efficiently engage in short-window business opportunities. LÄS MER
4. Data-driven Production Logistics : A value-oriented transition approach
Sammanfattning : In the current manufacturing environment, the constant evolution ofproducts and services creates complexities in managing the flow ofinformation. Production logistics (PL), as a vital element of manufacturingsystems, are highly influenced by these dynamics. LÄS MER
5. Workplace Learning in Interactive Service Work: Coming to Practice Differently in the Connected Service Encounter
Sammanfattning : We increasingly live in a world where human and digital work and activities are intertwined in so-called digital networks, which implies changes to the skills demanded by human labour. Traditionally, the professional encounter between a service provider and a customer, client or learner has been conceptualised as ‘a game between people’, with little interference from technologies of any sort. LÄS MER