Sökning: "self-efficacy and motivation"
Visar resultat 21 - 25 av 28 avhandlingar innehållade orden self-efficacy and motivation.
21. Patients' perceived outcomes in tetraplegia hand surgery
Sammanfattning : Aim: To investigate patients perceived benefits after upper limb surgery in persons with tetraplegia - with a special focus on the participants’ perspective and their experiences from regaining lost functions. Methods: A combined Quantitative and Qualitative design was used. LÄS MER
22. Patience you must have, my young athlete - Rehabilitation specific outcomes after anterior cruciate ligament reconstruction
Sammanfattning : An anterior cruciate ligament (ACL) injury is one of the most common knee-related injuries, usually occurring in younger individuals during sports participation. Moreover, almost 1 in 4 of younger athletes sustain a subsequent ACL injury once they return to sport (RTS). LÄS MER
23. Reading achievement : Its relation to home literacy, self-regulation, academic self-concept, and goal orientation in children and adolescents
Sammanfattning : The studies in this doctoral thesis investigated how home literacy, self regulation, academic self-concept, and goal orientation influence reading ability. Study 1 investigated the effect of family-based prerequisites, reading attitude, and self-regulated learning on reading ability. LÄS MER
24. Patients' self-empowerment : patients and informal caregivers taking the lead
Sammanfattning : Background: It is rather common for patients and informal caregivers affected by chronic conditions to experience aspects of disempowerment being in a paternalistic structure. Patient empowerment is often understood as a power to achieve control over the determinants of a person’s quality of life, as well as being authorized by healthcare professionals and steered from a healthcare perspective on self-management and care. LÄS MER
25. Adding Challenge to a Teachable Agent in a Virtual Learning Environment
Sammanfattning : The topic of this thesis concerns what happens when challenging behavior is added to a teachable agent in a virtual learning environment. The aim of adding challenging behavior to teachable agents is to encourage students to engage in learning behaviors, improve their motivation and engagement, which may result in a deeper level of comprehension and an improved learning experience. LÄS MER