Sökning: "sakernas internet IoT"

Visar resultat 1 - 5 av 9 avhandlingar innehållade orden sakernas internet IoT.

  1. 1. Performance, Availability, and Scalability in Open Networking Platforms for Internet Services

    Författare :Voravit Tanyingyong; Peter Sjödin; Markus Hidell; Raimo Kantola; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Network architecture and design; Network communications; Performance; Availability; Scalability; Internet of Things IoT ; Nätverksarkitektur och design; nätverkskommunikation; prestanda; tillgänglighet; skalbarhet; sakernas internet IoT ; Informations- och kommunikationsteknik; Information and Communication Technology;

    Sammanfattning : Advancement in technologies brings about new demands and services. In parallel, modern commodity off-the-shelf (COTS) hardware has become very capable yet affordable. It is often used in combination with Free/Libre and Open Source Software (FLOSS) to build open networking platforms, which offer alternatives to commercial network devices. LÄS MER

  2. 2. RF Energy Harvesting for Zero-Energy Devices and Reconfigurable Intelligent Surfaces

    Författare :Morteza Tavana; Emil Björnson; Jens Zander; George Alexandropoulos; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Electronic waste; energy harvesting; Internet of Things; optimization; phased array; reconfigurable intelligent surfaces; stochastic geometry; wireless power transfer; wireless sensor networks; zero-energy devices.; Elektronikskrot; energiutvinning; sakernas internet; optimering; fasstyrda antenner; omkonfigurerbara intelligenta ytor; stokastisk geometri; trådlös kraftöverföring; trådlösa sensornätverk; nollenergienheter.; Informations- och kommunikationsteknik; Information and Communication Technology;

    Sammanfattning : The growth of Internet of Things (IoT) networks has made battery replacement in IoT devices increasingly challenging. This issue is particularly pronounced in scenarios with a large number of IoT devices, in locations where IoT devices are difficult to access, or when frequent replacement is necessary. LÄS MER

  3. 3. Energy Efficient Machine-Type Communications over Cellular Networks : A Battery Lifetime-Aware Cellular Network Design Framework

    Författare :Amin Azari; Guowang Miao; Jens Zander; Cedomir Stefanovic; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Machine-type communications; Internet-of-things; 5G; Battery lifetime; Energy efficiency; maskin-typ kommunikation; Sakernas Internet; 5G; Energieffektivitet; Batteriets livslängd; Informations- och kommunikationsteknik; Information and Communication Technology;

    Sammanfattning : Internet of Things (IoT) refers to the interconnection of uniquely identifiable smart devices which enables them to participate more actively in everyday life. Among large-scale applications, machine-type communications (MTC) supported by cellular networks will be one of the most important enablers for the success of IoT. LÄS MER

  4. 4. Enable the landing of Internet of Things: a holistic approach

    Författare :Yu Liu; Shaofang Gong; Magnus Karlsson; Zhibo Pang; Mikael Gidlund; Linköpings universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY;

    Sammanfattning : Internet of Things (IoT) envisions a world where physical assets are fully connected with the Internet infrastructure to provide digital services.  With the advancement of information and communication technologies, IoT applications have experienced a growth in many industries and are anticipated to reshape the landscape of social life and industry production. LÄS MER

  5. 5. Distributed Technology-Sustained Pervasive Applications

    Författare :Kim J.L. Nevelsteen; Theo Kanter; Rahim Rahmani; Kåre Synnes; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; pervasive; games; engine; distributed; virtual; world; internet of things; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : Technology-sustained pervasive games, contrary to technology-supported pervasive games, can be understood as computer games interfacing with the physical world. Pervasive games are known to make use of ‘non-standard input devices’ and with the rise of the Internet of Things (IoT), pervasive applications can be expected to move beyond games. LÄS MER