Sökning: "running time"

Visar resultat 16 - 20 av 349 avhandlingar innehållade orden running time.

  1. 16. Multi-Agent Potential Field based Architectures for Real-Time Strategy Game Bots

    Författare :Johan Hagelbäck; Stefan J. Johan; Pieter Spronck; Blekinge Tekniska Högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; real-time strategy; potential fields; multi-agent systems; emergent behavior; Computer Science; Datavetenskap;

    Sammanfattning : Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically in a war setting. The player uses workers to gather resources, which in turn are used for creating new buildings, training combat units, build upgrades and do research. The game is won when all buildings of the opponent(s) have been destroyed. LÄS MER

  2. 17. Garbage collection for reactive real-time systems

    Författare :Martin Kero; Roger Henriksson; Luleå tekniska universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Dependable Communication and Computation Systems; Kommunikations- och beräkningssystem;

    Sammanfattning : Predictable use of resources, such as processor time and memory, is a desirable property for virtually any computer system. In real-time computing, static predictability is of particular concern. LÄS MER

  3. 18. Hierarchical scheduling for predictable execution of real-time software components and legacy systems

    Författare :Rafia Inam; Mikael Sjödin; Jukka Mäki-Turja; Moris Behnam; Giuseppe Lipari; Mälardalens högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; real-time systems; component integration and reuse; hierarchical scheduling; multicore; Computer Science; datavetenskap;

    Sammanfattning : This dissertation presents techniques to achieve predictable execution of coarse-grained software components and for preservation of temporal properties of components during their integration and reuse.The dissertation presents a novel concept runnable virtual node (RVN) which interaction with the environment is bounded both by a functional and a temporal interface, and the validity of its internal temporal behaviour is preserved when integrated with other components or when reused in a new environment. LÄS MER

  4. 19. Static Execution Time Analysis of Parallel Systems

    Författare :Andreas Gustavsson; Björn Lisper; Jan Gustafsson; Andreas Ermedahl; David Broman; Mälardalens högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; WCET analysis; parallel systems; multi-core; multicore; threaded programming language; Computer Science; datavetenskap;

    Sammanfattning : The past trend of increasing processor throughput by increasing the clock frequency and the instruction level parallelism is no longer feasible due to extensive power consumption and heat dissipation. Therefore, the current trend in computer hardware design is to expose explicit parallelism to the software level. LÄS MER

  5. 20. Fault Tolerance for Real-Time Systems: Analysis and Optimization of Roll-back Recovery with Checkpointing

    Författare :Dimitar Nikolov; Institutionen för elektro- och informationsteknik; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; soft errors; fault tolerance; real-time systems; checkpointing; reliability;

    Sammanfattning : Increasing soft error rates in recent semiconductor technologies enforce the usage of fault tolerance. While fault tolerance enables correct operation in the presence of soft errors, it usually introduces a time overhead. LÄS MER