Sökning: "real world"

Visar resultat 1 - 5 av 1113 avhandlingar innehållade orden real world.

  1. 1. The Signified World : The Problem of Occasionality in Husserl's Phenomenology of Meaning

    Författare :Karl Weigelt; Staffan Carlshamre; Steven Crowell; Stockholms universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Husserl; phenomenology; meaning; objectivity; ideality; intentionality; indexicality; situation-dependence; facticity; reference; content; subjectivity; internalism; constitution; individuation; horizon; world; noema; species; Theoretical philosophy; Teoretisk filosofi; Theoretical Philosophy; teoretisk filosofi;

    Sammanfattning : This study offers the first comprehensive account of the problem of situation-dependence and facticity in Husserl's phenomenology of meaning. On the basis of a reconsideration of the central ideas of Husserl's phenomenological approach to meaning and intentionality, it presents a reconstruction and assessment of Husserl's revised conception of empirical meaning. LÄS MER

  2. 2. In Real Life (Or Elsewhere) : om kreativa processer och parallella verkligheter i dokumentärfilm

    Författare :Kirsi Nevanti; Ylva Gislén; Holmquist PeÅ; Jonna Bornemark; Stockholms konstnärliga högskola; []
    Nyckelord :HUMANIORA; HUMANITIES; ethics documentary film; situational understanding; authenticity; reality; parallel realities; creative processes; know thyself; Images and the Worlds of Being; A Shift Between Worlds; director; film team; world; in real life or elsewhere ; IRL; VR; Virtual Reality; AR; Augmented Reality; life as stage manager; reflections on space; journey; snippet of time; interpretation of reality; protagonist; cinema; cinematic means; universe; imagination; artistic research; presence of the camera; existence; the act of seeing; visual knowledge; intuition; practical knowledge; communication; fictional; gender bending; identity; visual art; vantage point; unreality; art; vision; photography; cinematography; sound design; editing; directing; life science; Performativa och mediala praktiker; Performative and media based practices;

    Sammanfattning : Reality isn’t what it appears to be. Contexts are not always clear and visible. People don’t always say what they really mean. And they don’t always mean what they say. LÄS MER

  3. 3. Patient-reported and medical outcomes in patients treated for diabetic macular edema : A real-world longitudinal study

    Författare :Therese Granström; Janeth Leksell; Anna Forsberg; Uppsala universitet; []
    Nyckelord :MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; Diabetes mellitus; Patient-reported outcomes; Retinopathy; Macular edema; Anti-VEGF treatment; Medicinsk vetenskap; Medical Science; Hälsa och välfärd;

    Sammanfattning : Background Diabetes mellitus can lead to complications, when the complication affects the eyes it is called retinopathy. This can affect the macula and lead to severe loss of vision, diabetic macular edema (DME). This condition has traditionally been treated with laser. LÄS MER

  4. 4. Impartial Contract-Engineering in Real Estate Transactions : The Swedish Broker and the Latin Notary

    Författare :Ola Jingryd; Hans Lind; Claude Zacharias; Malmö högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Latin notary; Real estate agent; Real estate; Real estate broker; Comparative law; Profession; Business and economics;

    Sammanfattning : Even in the days of an ever closer European union, Europe contains no less than four different legal cultures with respect to real estate conveyances: the Latin-German notary system, the deregulated Dutch notary system, the lawyer/solicitor system, and the Scandinavian licensed real estate broker system. The latter is of particular interest in that Scandinavian brokers play a far larger role in real estate transactions than their European counterparts. LÄS MER

  5. 5. Simulated "real" worlds : Actions mediated through computer game play in science education

    Författare :Elisabet M. Nilsson; Malmö högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; computer game play; science education; computer games; game-based learning; mediated action; empirical studies; Agent O; SimCity 4; computer game play science education computer games game-based learning; Agent O; empirical studies; SimCity 4; mediated action;

    Sammanfattning : Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, regarding the potentials of using computer games as a tool for learning and mediation in educational settings. This thesis aims at contributing to research in this field, by empirically exploring what happens when students play and reflect on their computer game play in science education. LÄS MER