Sökning: "real world"
Visar resultat 1 - 5 av 1113 avhandlingar innehållade orden real world.
1. The Signified World : The Problem of Occasionality in Husserl's Phenomenology of Meaning
Sammanfattning : This study offers the first comprehensive account of the problem of situation-dependence and facticity in Husserl's phenomenology of meaning. On the basis of a reconsideration of the central ideas of Husserl's phenomenological approach to meaning and intentionality, it presents a reconstruction and assessment of Husserl's revised conception of empirical meaning. LÄS MER
2. In Real Life (Or Elsewhere) : om kreativa processer och parallella verkligheter i dokumentärfilm
Sammanfattning : Reality isn’t what it appears to be. Contexts are not always clear and visible. People don’t always say what they really mean. And they don’t always mean what they say. LÄS MER
3. Patient-reported and medical outcomes in patients treated for diabetic macular edema : A real-world longitudinal study
Sammanfattning : Background Diabetes mellitus can lead to complications, when the complication affects the eyes it is called retinopathy. This can affect the macula and lead to severe loss of vision, diabetic macular edema (DME). This condition has traditionally been treated with laser. LÄS MER
4. Impartial Contract-Engineering in Real Estate Transactions : The Swedish Broker and the Latin Notary
Sammanfattning : Even in the days of an ever closer European union, Europe contains no less than four different legal cultures with respect to real estate conveyances: the Latin-German notary system, the deregulated Dutch notary system, the lawyer/solicitor system, and the Scandinavian licensed real estate broker system. The latter is of particular interest in that Scandinavian brokers play a far larger role in real estate transactions than their European counterparts. LÄS MER
5. Simulated "real" worlds : Actions mediated through computer game play in science education
Sammanfattning : Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, regarding the potentials of using computer games as a tool for learning and mediation in educational settings. This thesis aims at contributing to research in this field, by empirically exploring what happens when students play and reflect on their computer game play in science education. LÄS MER