Sökning: "pragmatist philosophy"

Hittade 5 avhandlingar innehållade orden pragmatist philosophy.

  1. 1. A pragmatist theory of design : The impact of the pragmatist philosophy of John Dewey on architecture and design

    Författare :Leif E. Östman; Jerker Lundequist; Richard Buchanan; KTH; []
    Nyckelord :HUMANIORA; HUMANITIES; Classical archaeology and ancient history; design; design theory; design knowledge; avant-garde; pragmatist philosophy; Antikens kultur och samhällsliv; Classical archaeology and ancient history; Antikens kultur och samhälle;

    Sammanfattning : This study is an inquiry into design-theoretical aspects of architectural design in Finland based mainly on the pragmatist philosophy of John Dewey. The study comprises two case studies. The . rst case deals with a young family designing their future home – a detached house built from prefabricated components – in cooperation with an architect. LÄS MER

  2. 2. Om historieämnets politiska dimension : diskursiva logiker i didaktisk praktik

    Författare :Andreas Mårdh; Johan Öhman; Björn Horgby; Henric Bagerius; Henrik Åström Elmersjö; Örebro universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; History Education; History Didactics; History Wars; Classroom Practice; Political Discourse Theory; Logics; Populism;

    Sammanfattning : Today, history education is often a contested issue over which political frontiers are drawn between adversaries advocating fundamentally different visions of what constitutes a desirable curriculum and, by extension, a desirable society. At present, this dimension is in need of increased attention, considering that populist rhetoric has gained a foothold in mainstream politics and that history, as a school subject, continues to serve the purpose of constituting “the people”, often in national and ethnic terms. LÄS MER

  3. 3. Exploring digital technologies in higher educational settings : Enabling a community of inquiry

    Författare :Marcus Sundgren; Jimmy Jaldemark; Lena Boström; Marcelo Milrad; Mittuniversitetet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Community of Inquiry; Digital Technology; Educational Design; Emotional Presence; Higher Education; Learning Analytics; Pragmatism;

    Sammanfattning : Designing an educational experience that fosters higher-order thinking and learning is a significant challenge in a campus setting, and more so in an online setting. The constantly changing nature of educational technology adds even more complexity to the situation and educational research struggles to provide relevant recommendations and best practices. LÄS MER

  4. 4. Att lära genom improvisation : en didaktisk studie i grundskolans musikundervisning

    Författare :Christina Larsson; Eva Georgii-Hemming; Johan Öhman; Guro Gravem Johansen; Catharina Christophersen; Örebro universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; General Music Education; Improvisation; Transaction; Meaning-making; Aesthetic Experience;

    Sammanfattning : In the growing field of research on improvisation, it is argued that improvisation should be at the core of music education, and in many curricula improvisation is in fact emphasized. However, in general music education, as well as research, improvisation is still overlooked. LÄS MER

  5. 5. Designing Monstrous Experiences Through Soma Design

    Författare :Pavel Karpashevich; Kristina Höök; Pedro Sanches; Jordi Solsona; Mark Blythe; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; soma design; first-person perspective; monster; monstrous experiences; shape-changing; restrictions; uncomfortable experiences; wearable technologies; soma design; förstapersonsperspektiv; monster; monstruösa upplevelser; formförändrande; begränsningar; obekväma upplevelser; kroppsnära teknik; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : There is currently a wave of research and development of novel on-body technologies and materials, including shape-changing technologies to be worn on or used close to the body. Traditional interaction design methods and interface models are not always a good fit for designing meaningful interactions with these technologies as they primarily interact with our somatic selves—not our language-oriented, symbol-processing ways of being in the world. LÄS MER