Sökning: "pervasive computing"

Visar resultat 1 - 5 av 74 avhandlingar innehållade orden pervasive computing.

  1. 1. Situation awareness in pervasive computing systems : reasoning, verification, prediction

    Författare :Andrey Boytsov; Christian Becker; Luleå tekniska universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; situation awareness; context awareness; pervasive computing; ubiquitous computing; context prediction; Pervasive Mobile Computing; Distribuerade datorsystem;

    Sammanfattning : The paradigm of pervasive computing aims to integrate the computing technologies in a graceful and transparent manner, and make computing solutions available anywhere and at any time. Different aspects of pervasive computing, like smart homes, smart offices, social networks, micromarketing applications, PDAs are becoming a part of everyday life. LÄS MER

  2. 2. Self-Knowledge/Self-Regulation/Self-Control: A Ubiquitous Computing Perspective

    Författare :Lars Hall; Kognitionsvetenskap; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; pervasive computing; affective computing; persuasive computing; Psychology; Psykologi; ubiquitous computing; computer-mediated extrospection; precommitment; distributed motivation; distributed cognition; neurofeedback; biofeedback; metacognition; brain-imaging; learning strategies; emotion regulation; mental strategies; verbal report; implicit learning; consciousness; introspection; self-control; Self-knowledge; self-regulation;

    Sammanfattning : This thesis is about self-knowledge, self-regulation and self-control. All three of these terms are easily understandable, and apply to situations in our daily lives (like misjudging one’s own competence at retiling the bathroom floor, or feeling the anxiety and thrill of doing unsupervised work, or guiltily hitting the snooze-button for the fifth time, and missing half a day of school). LÄS MER

  3. 3. Artefactual Intelligence: The Development and Use of Cognitively Congenial Artefacts

    Författare :David de Léon; Kognitionsvetenskap; []
    Nyckelord :HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; pervasive computing; affective computing; persuasive computing; Psychology; Psykologi; computer-mediated extrospection; precommitment; self-control; situated cognition; distributed motivation; cognitive ethnography; distributed cognition; cognitive biographies; redesign; task–artefact cycle; artefact evolution; artefact design; task structure; cognitive task; cognitive congeniality; artefactual intelligence; cognitive artefacts; task environment; tools; Cognition; artefacts; ubiquitous computing;

    Sammanfattning : How can tools help structure tasks to make them cognitively easier to perform? How do artefacts, and our strategies for using them, develop over time in cognitively beneficial ways? These are two of the main questions that are explored in the five papers collected in this thesis. The first paper details an ethnographic study conducted on people cooking in their homes. LÄS MER

  4. 4. Support for Ad-Hoc applications in ubiquitous computing

    Författare :David Svensson Fors; Institutionen för datavetenskap; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; pervasive computing; Palpable computing;

    Sammanfattning : This thesis presents work within the area of ubiquitous computing, an area based on a vision of computers blending into the background. The work has been done within the EU project PalCom that introduces palpable computing. Palpable computing puts a new perspective on ubiquitous computing, by focusing on human understandability. LÄS MER

  5. 5. Distributed Technology-Sustained Pervasive Applications

    Författare :Kim J.L. Nevelsteen; Theo Kanter; Rahim Rahmani; Kåre Synnes; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; pervasive; games; engine; distributed; virtual; world; internet of things; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : Technology-sustained pervasive games, contrary to technology-supported pervasive games, can be understood as computer games interfacing with the physical world. Pervasive games are known to make use of ‘non-standard input devices’ and with the rise of the Internet of Things (IoT), pervasive applications can be expected to move beyond games. LÄS MER