Sökning: "persistent action"
Visar resultat 1 - 5 av 48 avhandlingar innehållade orden persistent action.
1. Towards International Chemical Safety : Taking Action on Persistent Organic Pollutants
Sammanfattning : Persistent organic pollutants (POPs) have been subject to increased international ro-operation over that past decade. The first international effort to address POPs collectively as a distinet class of pollutants was made under the United Nations Economic Commission for Europe (UNECE) and within the framework of the Convention on Long-Range Transboundary Air Pollution (CLRTAP), which geographically covers North America, Europe and the region of the former Soviet Union. LÄS MER
2. State-Oriented Business Process Modeling : Principles, Theory and Practice
Sammanfattning : In the last 50 years, a considerable amount of research workhas been completed in the mathematical system theory and theoryof control. Implementation of the results from this researchinto practice has drastically decreased the production costs.Most production processes are highly automated, and the use ofrobots in industry is growing. LÄS MER
3. Polychlorinated biphenyls (PCB) in a river ecosystem
Sammanfattning : Atmospheric deposition is one source of persistent pollutants such as polychlorinated biphenyls (PCB) in aquatic environments. Other point sources can also contribute to the PCB loadings in the water. LÄS MER
4. Chains of Trust : Networks of Persistent Resistance in Digital Activism
Sammanfattning : Digital manifestations and their networks are seen as agile, but fragile, with the Internet facilitating fast, low-cost activism by bridging actors, distributing information, and circumventing gatekeepers. From this perspective, mediated collective action and digital activism are theorized through the understanding of the Internet as a medium which affords lowered costs and risks for activists. LÄS MER
5. Characterising action potential in virtual game worlds applied with the mind module
Sammanfattning : Because games set in persistent virtual game worlds (VGWs) have massive numbers of players, these games need methods of characterisation for playable characters (PCs) that differ from the methods used in traditional narrative media. VGWs have a number of particularly interesting qualities. LÄS MER