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Visar resultat 1 - 5 av 36 avhandlingar innehållade orden pdf download.

  1. 1. The Politics of Social Networks : Interpersonal Trust and Institutional Change in Post-Communist East Germany

    Författare :Astrid Hedin; Statsvetenskapliga institutionen; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; East Germany; PDS; SED; feminism; gender; political party; communicative action; logic of appropriateness; garbage-can decision-making; interpersonal trust; institutional change; social network; new institutionalism; structuration; Giddens; path-dependence; Political and administrative sciences; Statsvetenskap; förvaltningskunskap;

    Sammanfattning : New institutionalist approaches are inherently weak at accounting for institutional change. In this book, social network analysis is proposed as a key to institutional change. The social network perspective focuses emergent patterns of interpersonal interaction and the resulting ties of interpersonal trust. LÄS MER

  2. 2. Composing over time, temporal patterns : in Textile Design

    Författare :Barbara Jansen; Högskolan i Borås; []
    Nyckelord :HUMANIORA; HUMANITIES; temporal patterns; textile design; Textiles and fashion; Textiles and Fashion Design ; Textil och mode konstnärlig ;

    Sammanfattning : The work presented in this thesis investigates through practice a new field of textile design exploring the visual effects of moving light as a continuous time-based medium. Thereby, the textile design pattern reveals its composition, not in one moment of time any more, but in fact over time. LÄS MER

  3. 3. Placement and Monitoring of Orchestrated Cloud Services

    Författare :Lars Larsson; Erik Elmroth; Philipp Wieder; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES;

    Sammanfattning : Cloud computing offers pay-per-use on-demand access to computer resources for hosting program execution environments for software service deployment. Management of cloud resources includes determining, based on current monitored resource availability, which part(s) of a computational infrastructure should host such program execution environments in a process called placement. LÄS MER

  4. 4. Live Streaming in P2P and Hybrid P2P-Cloud Environments for the Open Internet

    Författare :Amir H. Payberah; Seif Haridi; Anwitaman Datta; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES;

    Sammanfattning : Peer-to-Peer (P2P) live media streaming is an emerging technology that reduces the barrier to stream live events over the Internet. However, providing a high quality media stream using P2P overlay networks is challenging and gives raise to a number of issues: (i) how to guarantee quality of the service (QoS) in the presence of dynamism, (ii) how to incentivize nodes to participate in media distribution, (iii) how to avoid bottlenecks in the overlay, and (iv) how to deal with nodes that reside behind Network Address Translators gateways (NATs). LÄS MER

  5. 5. Learning as a patient : What and how individuals want to learn when preparing for surgery, and the potential use of serious games in their education

    Författare :Brynja Ingadóttir; Tiny Jaarsma; Ingela Thylén; Bjöörn Fossum; Linköpings universitet; []
    Nyckelord :MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Education; knowledge expectations; learning; serious game; surgical patients; Kennslutölvuleikur; nám; sjúklingafræðsla; skurðsjúklingar; væntingar til fræðslu;

    Sammanfattning : Introduction: Surgical patients need knowledge to participate in their own care and to engage in self-care behaviour in the perioperative period which is important for their recovery. Patient education facilitates such knowledge acquisition and several methods can be used to facilitate it, for example, face-to-face education and brochures or using information technology such as website or computer games. LÄS MER